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@ -348,6 +348,11 @@ float BattleDataContext::CalcDmg(Creature* target, Bullet* bullet)
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return finaly_dmg;
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}
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float BattleDataContext::CalcDmg(Obstacle* target, Bullet* bullet)
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{
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}
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float BattleDataContext::GetTotalAtk(Bullet* bullet)
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{
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float total_atk = (GetHeroTotalAtk() / 100 + 1) * GetWeaponAtk(bullet);
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@ -22,6 +22,7 @@ namespace MetaData
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class Creature;
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class Bullet;
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class Obstacle;
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struct PlayerStats;
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class HeroAbility;
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class WeaponAbility;
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@ -53,6 +54,7 @@ struct BattleDataContext
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void CalcBattleStat(struct PlayerStats* stats);
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float CalcDmg(Creature* target, Bullet* bullet);
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float CalcDmg(Obstacle* target, Bullet* bullet);
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float GetDef();
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@ -1819,9 +1819,11 @@ void Human::FollowTarget(Human* target)
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void Human::SendDebugMsg(const std::string& debug_msg)
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{
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#ifdef DEBUG
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cs::SMDebugMsg notify_msg;
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notify_msg.set_debug_msg(a8::TimestampToDateTime(time(nullptr)) + " " + debug_msg);
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SendNotifyMsg(notify_msg);
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#endif
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}
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void Human::UpdateAction()
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@ -509,10 +509,6 @@ void Obstacle::OnBulletHit(Bullet* bullet)
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float atk_rate = 0;
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float def_rate = 0;
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bullet->CalcDmg(this, finaly_dmg, atk_rate, def_rate);
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#else
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float dmg = bullet->GetAtk();
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float def = 0;
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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#endif
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SetHealth(bullet->room, std::max(0.0f, GetHealth(bullet->room) - finaly_dmg));
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if (GetHealth(bullet->room) <= 0.01f) {
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