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@ -3605,7 +3605,17 @@ void Human::ProcPurpleStoneItem(AddItemDTO& dto)
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void Human::ProcWeaponStoneItem(AddItemDTO& dto)
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{
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if (!GetCompose()->CanAdd()) {
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return;
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}
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GetCompose()->IncNum();
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MarkSyncActivePlayer(__FILE__, __LINE__, __func__);
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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AddInventory(IS_WEAPON_STONE, 1);
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SyncVolume(IS_WEAPON_STONE);
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dto.handled = true;
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}
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void Human::CalcStats()
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