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@ -10,6 +10,7 @@ namespace mt
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void SkillNumber::Init1()
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{
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#if 0
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_int_ratio = a8::XValue(ratio());
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_float_ratio = a8::XValue(ratio()).GetDouble();
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if (ratio().find('%') != std::string::npos) {
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@ -25,6 +26,7 @@ namespace mt
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a8::ReplaceString(tmp_str, "%", "");
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_float_ratio2 = a8::XValue(tmp_str).GetDouble() / 100;
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}
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#endif
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_int_speed = a8::XValue(speed());
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_float_speed = a8::XValue(speed()).GetDouble();
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@ -12,50 +12,68 @@ namespace mtb
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a8::reflect::Class* GetClass() const;
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int skill_id() const { return skill_id_; };
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int skill_type() const { return skill_type_; };
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const std::string ratio() const { return ratio_; };
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const std::string ratio2() const { return ratio2_; };
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int number() const { return number_; };
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float damage() const { return damage_; };
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float damage_addition() const { return damage_addition_; };
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float damage_change() const { return damage_change_; };
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float shield() const { return shield_; };
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float shield_addition() const { return shield_addition_; };
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float resume() const { return resume_; };
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float resume_addition() const { return resume_addition_; };
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const std::string speed() const { return speed_; };
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const std::string range() const { return range_; };
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const std::string range2() const { return range2_; };
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const std::string probability() const { return probability_; };
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const std::string time() const { return time_; };
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const std::string cd() const { return cd_; };
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int buff_id() const { return buff_id_; };
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float buff_time() const { return buff_time_; };
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const std::string probability() const { return probability_; };
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int explosion_effect() const { return explosion_effect_; };
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bool has_skill_id() const { return __flags__.test(0);};
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bool has_skill_type() const { return __flags__.test(1);};
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bool has_ratio() const { return __flags__.test(2);};
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bool has_ratio2() const { return __flags__.test(3);};
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bool has_speed() const { return __flags__.test(4);};
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bool has_range() const { return __flags__.test(5);};
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bool has_range2() const { return __flags__.test(6);};
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bool has_probability() const { return __flags__.test(7);};
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bool has_time() const { return __flags__.test(8);};
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bool has_cd() const { return __flags__.test(9);};
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bool has_buff_id() const { return __flags__.test(10);};
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bool has_buff_time() const { return __flags__.test(11);};
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bool has_explosion_effect() const { return __flags__.test(12);};
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bool has_number() const { return __flags__.test(2);};
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bool has_damage() const { return __flags__.test(3);};
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bool has_damage_addition() const { return __flags__.test(4);};
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bool has_damage_change() const { return __flags__.test(5);};
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bool has_shield() const { return __flags__.test(6);};
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bool has_shield_addition() const { return __flags__.test(7);};
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bool has_resume() const { return __flags__.test(8);};
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bool has_resume_addition() const { return __flags__.test(9);};
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bool has_speed() const { return __flags__.test(10);};
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bool has_range() const { return __flags__.test(11);};
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bool has_range2() const { return __flags__.test(12);};
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bool has_time() const { return __flags__.test(13);};
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bool has_cd() const { return __flags__.test(14);};
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bool has_buff_id() const { return __flags__.test(15);};
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bool has_buff_time() const { return __flags__.test(16);};
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bool has_probability() const { return __flags__.test(17);};
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bool has_explosion_effect() const { return __flags__.test(18);};
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protected:
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int skill_id_ = 0;
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int skill_type_ = 0;
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std::string ratio_;
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std::string ratio2_;
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int number_ = 0;
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float damage_ = 0.0f;
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float damage_addition_ = 0.0f;
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float damage_change_ = 0.0f;
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float shield_ = 0.0f;
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float shield_addition_ = 0.0f;
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float resume_ = 0.0f;
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float resume_addition_ = 0.0f;
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std::string speed_;
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std::string range_;
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std::string range2_;
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std::string probability_;
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std::string time_;
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std::string cd_;
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int buff_id_ = 0;
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float buff_time_ = 0.0f;
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std::string probability_;
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int explosion_effect_ = 0;
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public:
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std::bitset<13> __flags__;
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std::bitset<19> __flags__;
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};
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};
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@ -395,20 +395,26 @@ namespace mtb
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{
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a8::reflect::Class* meta_class = nullptr;
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if (!meta_class) {
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meta_class = new a8::reflect::Class("SkillNumber", 13, 0);
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meta_class = new a8::reflect::Class("SkillNumber", 19, 0);
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meta_class->SetSimpleField(0, "skill_id", a8::reflect::ET_INT32, my_offsetof2(SkillNumber, skill_id_));
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meta_class->SetSimpleField(1, "skill_type", a8::reflect::ET_INT32, my_offsetof2(SkillNumber, skill_type_));
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meta_class->SetSimpleField(2, "ratio", a8::reflect::ET_STRING, my_offsetof2(SkillNumber, ratio_));
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meta_class->SetSimpleField(3, "ratio2", a8::reflect::ET_STRING, my_offsetof2(SkillNumber, ratio2_));
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meta_class->SetSimpleField(4, "speed", a8::reflect::ET_STRING, my_offsetof2(SkillNumber, speed_));
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meta_class->SetSimpleField(5, "range", a8::reflect::ET_STRING, my_offsetof2(SkillNumber, range_));
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meta_class->SetSimpleField(6, "range2", a8::reflect::ET_STRING, my_offsetof2(SkillNumber, range2_));
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meta_class->SetSimpleField(7, "probability", a8::reflect::ET_STRING, my_offsetof2(SkillNumber, probability_));
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meta_class->SetSimpleField(8, "time", a8::reflect::ET_STRING, my_offsetof2(SkillNumber, time_));
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meta_class->SetSimpleField(9, "cd", a8::reflect::ET_STRING, my_offsetof2(SkillNumber, cd_));
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meta_class->SetSimpleField(10, "buff_id", a8::reflect::ET_INT32, my_offsetof2(SkillNumber, buff_id_));
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meta_class->SetSimpleField(11, "buff_time", a8::reflect::ET_FLOAT, my_offsetof2(SkillNumber, buff_time_));
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meta_class->SetSimpleField(12, "explosion_effect", a8::reflect::ET_INT32, my_offsetof2(SkillNumber, explosion_effect_));
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meta_class->SetSimpleField(2, "number", a8::reflect::ET_INT32, my_offsetof2(SkillNumber, number_));
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meta_class->SetSimpleField(3, "damage", a8::reflect::ET_FLOAT, my_offsetof2(SkillNumber, damage_));
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meta_class->SetSimpleField(4, "damage_addition", a8::reflect::ET_FLOAT, my_offsetof2(SkillNumber, damage_addition_));
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meta_class->SetSimpleField(5, "damage_change", a8::reflect::ET_FLOAT, my_offsetof2(SkillNumber, damage_change_));
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meta_class->SetSimpleField(6, "shield", a8::reflect::ET_FLOAT, my_offsetof2(SkillNumber, shield_));
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meta_class->SetSimpleField(7, "shield_addition", a8::reflect::ET_FLOAT, my_offsetof2(SkillNumber, shield_addition_));
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meta_class->SetSimpleField(8, "resume", a8::reflect::ET_FLOAT, my_offsetof2(SkillNumber, resume_));
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meta_class->SetSimpleField(9, "resume_addition", a8::reflect::ET_FLOAT, my_offsetof2(SkillNumber, resume_addition_));
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meta_class->SetSimpleField(10, "speed", a8::reflect::ET_STRING, my_offsetof2(SkillNumber, speed_));
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meta_class->SetSimpleField(11, "range", a8::reflect::ET_STRING, my_offsetof2(SkillNumber, range_));
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meta_class->SetSimpleField(12, "range2", a8::reflect::ET_STRING, my_offsetof2(SkillNumber, range2_));
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meta_class->SetSimpleField(13, "time", a8::reflect::ET_STRING, my_offsetof2(SkillNumber, time_));
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meta_class->SetSimpleField(14, "cd", a8::reflect::ET_STRING, my_offsetof2(SkillNumber, cd_));
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meta_class->SetSimpleField(15, "buff_id", a8::reflect::ET_INT32, my_offsetof2(SkillNumber, buff_id_));
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meta_class->SetSimpleField(16, "buff_time", a8::reflect::ET_FLOAT, my_offsetof2(SkillNumber, buff_time_));
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meta_class->SetSimpleField(17, "probability", a8::reflect::ET_STRING, my_offsetof2(SkillNumber, probability_));
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meta_class->SetSimpleField(18, "explosion_effect", a8::reflect::ET_INT32, my_offsetof2(SkillNumber, explosion_effect_));
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}
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return meta_class;
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}
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@ -313,17 +313,23 @@ message SkillNumber
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{
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required int32 skill_id = 1;
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optional int32 skill_type = 2;
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optional string ratio = 3;
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optional string ratio2 = 4;
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optional string speed = 5;
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optional string range = 6;
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optional string range2 = 7;
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optional string probability = 8;
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optional string time = 9;
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optional string cd = 10;
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optional int32 buff_id = 11;
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optional float buff_time = 12;
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optional int32 explosion_effect = 13;
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optional int32 number = 3;
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optional float damage = 4;
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optional float damage_addition = 5;
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optional float damage_change = 6;
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optional float shield = 7;
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optional float shield_addition = 8;
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optional float resume = 9;
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optional float resume_addition = 10;
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optional string speed = 11;
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optional string range = 12;
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optional string range2 = 13;
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optional string time = 14;
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optional string cd = 15;
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optional int32 buff_id = 16;
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optional float buff_time = 17;
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optional string probability = 18;
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optional int32 explosion_effect = 19;
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}
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message NpcStandard
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