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@ -1103,7 +1103,7 @@ void Creature::ProcSkillPhase(MetaData::SkillPhase* phase)
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a8::Vec2 old_dir = GetMoveDir();
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a8::Vec2 old_pos = GetPos();
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if (CurrentSkill()->GetMinorType() == SMT_NONE) {
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int buff_id = phase->param2.GetInt();
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int buff_id = phase->param3.GetInt();
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TryAddBuff(this, buff_id);
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_UpdateMove(phase->param1.GetInt());
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a8::Vec2 pre_dir = old_dir;
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