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@ -3,6 +3,7 @@
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#include "creature.h"
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#include "metamgr.h"
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#include "room.h"
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#include "skill.h"
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bool Creature::HasBuffEffect(int buff_effect_id)
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{
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@ -314,3 +315,18 @@ void Creature::TriggerOneObjectBuff(Entity* target, BuffTriggerType_e trigger_ty
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{
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}
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Skill* Creature::GetSkill(int skill_id)
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{
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auto itr = skill_hash_.find(skill_id);
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return itr != skill_hash_.end() ? itr->second : nullptr;
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}
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bool Creature::CanUseSkill(int skill_id)
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{
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Skill* skill = GetSkill(skill_id);
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if (!skill) {
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return false;
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}
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return skill->GetLeftTime() <= 0;
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}
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@ -11,6 +11,7 @@ namespace MetaData
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}
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struct xtimer_list;
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class Skill;
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class Creature : public MoveableEntity
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{
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public:
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@ -35,6 +36,7 @@ class Creature : public MoveableEntity
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float GetBuffAttrRate(int attr_id);
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void FillBuffList(::google::protobuf::RepeatedPtrField<::cs::MFBuff>* pb_buff_list);
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void TriggerBuff(std::set<Entity*>& target_list, BuffTriggerType_e trigger_type);
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Skill* GetSkill(int skill_id);
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void AddPassiveSkill(MetaData::Skill* skill_meta);
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void RemovePassiveSkill(MetaData::Skill* skill_meta);
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@ -44,6 +46,7 @@ class Creature : public MoveableEntity
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void AddPassiveSkillBuff(MetaData::Skill* skill_meta);
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virtual void SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& target_list);
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virtual bool CanUseSkill(int skill_id);
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protected:
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size_t curr_skill_phase = 0;
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@ -56,6 +59,7 @@ protected:
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long long last_use_skill_frameno_ = 0;
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a8::XTimerAttacher skill_xtimer_attacher_;
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MetaData::Skill* skill_meta_ = nullptr;
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std::map<int, Skill*> skill_hash_;
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private:
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@ -1314,16 +1314,7 @@ bool Human::HasNoDownedTeammate()
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bool Human::CanUseSkill(int skill_id)
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{
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if (downed) {
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return false;
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}
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if (!skill_meta_) {
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return false;
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}
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if (GetSkillLeftTime() > 0) {
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return false;
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}
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return true;
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return !downed && Creature::CanUseSkill(skill_id);
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}
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void Human::DoJump()
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@ -193,7 +193,7 @@ class Human : public Creature
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void RemoveOutObjects(Entity* entity);
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bool HasLiveTeammate();
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bool HasNoDownedTeammate();
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bool CanUseSkill(int skill_id);
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virtual bool CanUseSkill(int skill_id) override;
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void DoJump();
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void DoSkill(int skill_id, int target_id, const a8::Vec2& target_pos);
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virtual int SelectSkillId();
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8
server/gameserver/skill.cc
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8
server/gameserver/skill.cc
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@ -0,0 +1,8 @@
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#include "precompile.h"
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#include "skill.h"
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int Skill::GetLeftTime()
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{
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return 0;
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}
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17
server/gameserver/skill.h
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17
server/gameserver/skill.h
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@ -0,0 +1,17 @@
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#pragma once
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namespace MetaData
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{
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struct Skill;
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}
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class Creature;
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class Skill
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{
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public:
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Creature* owner = nullptr;
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MetaData::Skill* meta = nullptr;
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long long add_frameno = 0;
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int GetLeftTime();
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};
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