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@ -23,10 +23,11 @@ void FragMiTask::Done()
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if (force_target.Get()) {
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if (force_target.Get()) {
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explosion->AddForceTarget(force_target);
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explosion->AddForceTarget(force_target);
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}
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}
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explosion->bullet_uniid = bullet_uniid;
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explosion->EnemyAndObstacleAttack(sender,
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explosion->EnemyAndObstacleAttack(sender,
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center,
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center,
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explosion_range,
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explosion_range,
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gun_meta->explosion_effect(),
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gun_meta->explosion_effect(),
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GetAtk(),
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GetAtk()
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bullet_uniid);
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);
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}
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}
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