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@ -100,6 +100,7 @@ class Creature : public MoveableEntity
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int max_armor_shield = 0;
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int max_armor_shield = 0;
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int level = 1;
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int level = 1;
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int hero_level = 1;
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int hero_level = 1;
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int revive_count = 0;
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Weapon second_weapon;
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Weapon second_weapon;
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glm::vec3 skill_pos;
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glm::vec3 skill_pos;
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@ -49,6 +49,7 @@ namespace mt
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s_.rank_mode_min_player = GetIntParam("rank_mode_min_player", 3);
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s_.rank_mode_min_player = GetIntParam("rank_mode_min_player", 3);
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s_.downed_switch = GetIntParam("downed_switch", 0);
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s_.downed_switch = GetIntParam("downed_switch", 0);
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s_.bullet_through_wall_check = GetIntParam("bullet_through_wall_check", 1);
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s_.bullet_through_wall_check = GetIntParam("bullet_through_wall_check", 1);
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s_.revive_count = GetIntParam("revive_count", 1);
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#if 1
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#if 1
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{
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{
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std::string point = GetStringParam("newbie_room_born_point", "3471.3662:6.8399:5268.6240");
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std::string point = GetStringParam("newbie_room_born_point", "3471.3662:6.8399:5268.6240");
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@ -120,6 +120,7 @@ namespace mt
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int downed_switch = 0;
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int downed_switch = 0;
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int bullet_through_wall_check = 1;
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int bullet_through_wall_check = 1;
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int revive_count = 1;
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};
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};
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static void StaticPostInit();
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static void StaticPostInit();
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static const S& s() { return s_; };
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static const S& s() { return s_; };
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