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@ -19,6 +19,11 @@ State_e AndroidAgent::GetState()
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return kPreBattle;
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return kPreBattle;
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}
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}
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bool AndroidAgent::IsGameOver()
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{
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return GetOwner()->room->IsGameOver();
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}
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behaviac::EBTStatus AndroidAgent::DoIdle(int min_time, int max_time)
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behaviac::EBTStatus AndroidAgent::DoIdle(int min_time, int max_time)
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{
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{
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if (status_ == behaviac::BT_RUNNING) {
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if (status_ == behaviac::BT_RUNNING) {
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@ -14,6 +14,7 @@ public:
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BEHAVIAC_DECLARE_AGENTTYPE(AndroidAgent, behaviac::Agent)
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BEHAVIAC_DECLARE_AGENTTYPE(AndroidAgent, behaviac::Agent)
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State_e GetState();
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State_e GetState();
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bool IsGameOver();
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behaviac::EBTStatus DoIdle(int min_time, int max_time);
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behaviac::EBTStatus DoIdle(int min_time, int max_time);
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behaviac::EBTStatus DoRandomWalk();
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behaviac::EBTStatus DoRandomWalk();
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