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@ -110,15 +110,6 @@ void HandlerMgr::RegisterNetMsgHandlers()
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RegisterNetMsgHandler(&ggmsghandler, &CustomMember::_CMBattlePreSetReady);
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#if 0
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RegisterNetMsgHandler(&ggmsghandler, &MatchTeam::_CMMatchCancel);
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RegisterNetMsgHandler(&ggmsghandler, &MatchTeam::_CMMatchChoose);
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RegisterNetMsgHandler(&ggmsghandler, &MatchTeam::_CMMatchStartGame);
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RegisterNetMsgHandler(&ggmsghandler, &MatchTeam::_CMMatchCancelStartGame);
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RegisterNetMsgHandler(&ggmsghandler, &MatchTeam::_CMMatchSendMsg);
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RegisterNetMsgHandler(&ggmsghandler, &MatchTeam::_CMMatchBroadcastMsg);
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#endif
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMMove);
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMImmediateMsg);
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMExecCommand);
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@ -17,12 +17,6 @@ enum CMMessageId_e
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_CMRevive = 210;
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_CMCancelRevive = 211;
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_CMExecCommand = 217;
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_CMMatchCancel = 218;
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_CMMatchChoose = 219;
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_CMMatchStartGame = 220;
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_CMMatchCancelStartGame = 221;
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_CMMatchSendMsg = 222;
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_CMMatchBroadcastMsg = 223;
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_CMRequestBulletDmg = 230;
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_CMStowShield = 231;
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_CMImmediateMsg = 232;
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@ -47,7 +41,6 @@ enum SMMessageId_e
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_SMWatchWar = 208;
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_SMLeave = 209;
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_SMMatchCancel = 218;
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_SMGetSettlementTeamList = 238;
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_SMWatchTarget = 241;
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_SMTeamComamnd = 242;
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@ -66,9 +59,7 @@ enum SMMessageId_e
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_SMSysPiaoMsg = 1014;
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_SMShowCountdown = 1015;
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_SMShowTeamUI = 1016;
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_SMUpdateMatchInfo = 1017;
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_SMGetItemNotify = 1018;
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_SMMatchMemberMsgNotify = 1019;
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_SMPvePassWave = 1020;
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_SMTeamMarkTargetPosList = 1021;
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_SMDebugCmd = 1022;
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@ -1137,27 +1137,6 @@ message MFRichTextElement
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optional MFHeroHeadElement union_obj_3 = 4; //英雄头像元素
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}
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message MFMatchTeamMember
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{
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optional string account_id = 1; //账号id account_id
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optional string name = 2; //角色名
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optional string avatar_url = 3; //头像
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optional int32 hero_id = 4; //英雄id
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repeated MFWeapon weapons = 5; //武器列表
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optional bool is_leader = 8; //是否队长
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optional int32 state = 9; //0:准备 1:已准备
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optional int32 head_frame = 10; //头像框
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}
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//该消息每秒同步
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message MFMatchInfo
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{
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repeated MFMatchTeamMember members = 1; //成员列表
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optional int32 phase = 2; //阶段 1:合并队伍(匹配中) 2:选择角色 3:锁定(已准备)
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optional int32 countdown = 3; //倒计时(单位秒)
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optional int32 predict_time = 4; //预计时间(单位秒)
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}
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//结算奖励项
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message MFOverRewardItem
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{
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@ -1745,46 +1724,6 @@ message CMCancelRevive
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{
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}
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//组队匹配-取消
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message CMMatchCancel
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{
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}
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//组队匹配-选取英雄
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message CMMatchChoose
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{
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optional int32 hero_id = 1; //英雄id
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repeated MFWeapon weapons = 2; //武器列表
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repeated MFPair skill_list = 4; //技能列表 key:技能id value:预留给之后扩展,目前传0就行
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optional string hero_uniid = 7; //英雄唯一id
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}
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//组队匹配-出击
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message CMMatchStartGame
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{
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}
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//组队匹配-出击
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message CMMatchCancelStartGame
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{
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}
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//组队匹配-指定成员发送消息
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message CMMatchSendMsg
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{
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//成员将收到SMMatchMemberMsgNotify消息
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repeated string target_list = 1; //目标列表,目标收到SMMatchMemberMsgNotify消息
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optional string content = 2; //消息内容
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}
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//组队匹配-队伍内广播消息
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message CMMatchBroadcastMsg
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{
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//成员将收到SMMatchMemberMsgNotify消息
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optional int32 exclude_self = 1; //include_self!=0时排除自己
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optional string content = 2; //消息内容
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}
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/*
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请求子弹伤害(追踪型子弹、上报型子弹)
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*/
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@ -2046,11 +1985,6 @@ message SMLeave
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{
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}
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//取消匹配
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message SMMatchCancel
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{
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}
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//断线通知
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message SMDisconnectNotify
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{
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@ -2120,19 +2054,6 @@ message SMShowTeamUI
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{
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}
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//更新匹配信息
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message SMUpdateMatchInfo
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{
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optional MFMatchInfo info = 1; //匹配信息
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}
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//匹配-队伍成员消息
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message SMMatchMemberMsgNotify
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{
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optional string sender = 1; //消息发送者
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optional string content = 2; //消息内容
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}
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//获得物品
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message SMGetItemNotify
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{
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