This commit is contained in:
aozhiwei 2023-03-14 16:18:59 +08:00
parent 5d6293bdfb
commit 93aec9ef38
4 changed files with 0 additions and 90 deletions

View File

@ -131,7 +131,6 @@ enum SkillFunc_e
kSkill_Shot = 3,
kSkill_Pull = 4,
kSkill_HoldShield = 5,
kSkill_ForthBackJump = 6,
kSkill_FlyHook = 7,
kSkill_FuncEnd
};

View File

@ -109,21 +109,6 @@ void SelfChecker::Init()
for (int buff_id : meta->_buff_list) {
SelfChecker::AddBuff(buff_id);
}
for (auto& phase : meta->_phases) {
switch (phase.func_id) {
case kSkill_ForthBackJump:
{
for (int buff_id : phase.phase_param3_ints) {
SelfChecker::AddBuff(buff_id);
}
}
break;
default:
{
}
break;
}
}
});
mt::Buff::Traverse
(

View File

@ -898,11 +898,6 @@ void Skill::ProcSkillPhase(const mt::SkillPhase* phase)
{
}
break;
case kSkill_ForthBackJump:
{
ProcForthBackJumpPhase(phase);
}
break;
default:
{
}
@ -1020,74 +1015,6 @@ void Skill::ProcNormalShotPhase(const mt::SkillPhase* phase)
}
}
void Skill::ProcForthBackJumpPhase(const mt::SkillPhase* phase)
{
if (GetMinorType() != SMT_NONE) {
return;
}
glm::vec3 old_dir = owner->GetMoveDir();
Position old_pos = owner->GetPos();
int buff_id1 = phase->phase_param3_ints.size() > 0 ? phase->phase_param3_ints[0] : 0;
int buff_id2 = phase->phase_param3_ints.size() > 1 ? phase->phase_param3_ints[1] : 0;
int buff_id3 = phase->phase_param3_ints.size() > 2 ? phase->phase_param3_ints[2] : 0;
const mt::Skill* skill_meta = meta;
owner->TryAddBuff(owner, buff_id1);
int land_effect_buff_uniid = owner->TryAddBuffAndSetTime
(owner,
buff_id3,
skill_meta->_number_meta->_float_time * 1000);
#ifdef DEBUG
a8::XPrintf("old_pos:%f,%f\n", {owner->GetPos().GetX(), owner->GetPos().GetY()});
#endif
owner->ForwardMove(SkillHelper::GetSjydhxForthDistance(meta));
float recover_hp = SkillHelper::GetSjydhxRecoverHp(owner, meta);
owner->AddHp(recover_hp);
glm::vec3 pre_dir = old_dir;
Position pre_pos = old_pos;
#ifdef DEBUG
a8::XPrintf("new_pos:%f,%f", {owner->GetPos().GetX(), owner->GetPos().GetY()});
#endif
AddMinorMode
(
SMT_BLINK,
#if 1
skill_meta->_number_meta->_float_time * 1000,
#else
phase->param2.GetInt() * 1000,
#endif
[this, pre_pos, pre_dir, buff_id1, buff_id2, buff_id3, land_effect_buff_uniid,
skill_meta] (int action) {
glm::vec3 old_dir = owner->GetMoveDir();
Position old_pos = owner->GetPos();
float distance = owner->GetPos().Distance2D2(pre_pos);
owner->RemoveBuffByUniId(land_effect_buff_uniid);
if (distance > 0.0001f) {
glm::vec3 new_dir = owner->GetPos().CalcDir(pre_pos);
GlmHelper::Normalize(new_dir);
owner->SetMoveDir(new_dir);
owner->TryAddBuff(owner, buff_id2);
#if 1
Global::Instance()->verify_set_pos = 1;
owner->SetPos(pre_pos);
Global::Instance()->verify_set_pos = 0;
owner->GetMovement()->ClearPath();
owner->room->grid_service->MoveCreature(owner);
#else
owner->ForwardMove(distance);
#endif
}
owner->SetMoveDir(old_dir);
owner->TryAddBuffAndSetTime(owner,
skill_meta->_number_meta->buff_id(),
skill_meta->_number_meta->buff_time() * 1000,
skill_meta);
}
);
owner->SetMoveDir(old_dir);
}
void Skill::ProcJumpToPhase(const mt::SkillPhase* phase)
{
Position new_pos;

View File

@ -62,7 +62,6 @@ private:
void ProcSpecDirShotPhase(const mt::SkillPhase* phase);
void ProcJumpToPhase(const mt::SkillPhase* phase);
void ProcNormalShotPhase(const mt::SkillPhase* phase);
void ProcForthBackJumpPhase(const mt::SkillPhase* phase);
private:
int curr_times_ = 0;