This commit is contained in:
aozhiwei 2023-01-01 15:36:38 +08:00
parent 7352091f8b
commit 947f6e91a5
3 changed files with 64 additions and 8 deletions

View File

@ -1,5 +1,7 @@
#include "precompile.h"
#include <math.h>
#include <a8/collision.h>
#include "collision.h"
@ -28,3 +30,50 @@ bool Collision::CheckCB(Creature* c, Obstacle* b)
{
return false;
}
static float TwoDistance(float x1, float y1, float x2, float y2)
{
return pow(pow((x1 - x2), 2.0f) + pow((y1 - y2), 2.0f), 0.5);
}
static float rot(float x1, float y1, float x2, float y2)
{
float value = (y1 - y2) / (x1 - x2);
return atan(value) * 180 / A8_PI;
}
static void GetNewRxRy(float x1, float y1, float x2, float y2, float dro, float& new_rx, float& new_ry)
{
float distance = TwoDistance(x1, y1, x2, y2);
float new_rot = rot(x1, y1, x2, y2) - dro;
new_rx = cos(new_rot / 180 * A8_PI) * distance;
new_ry = sin(new_rot / 180 * A8_PI) * distance;
}
bool Collision::Check2dRotationRectangle(float rx, float ry, float r, float dx, float dy, float dw, float dh, float dro)
{
float new_rx = 0.0f;
float new_ry = 0.0f;
GetNewRxRy(rx, ry, dx, dy, dro, new_rx, new_ry);
float tmp_dx = std::min(new_rx, dw * 0.5f);
float tmp_dx1 = std::max(tmp_dx, -dw * 0.5f);
float tmp_dy = std::min(new_ry, dh * 0.5f);
float tmp_dy1 = std::max(tmp_dy, -dh * 0.5f);
#ifdef DEBUG1
a8::XPrintf("new_rx:%f new_ry:%f dx1:%f dy1:%f dro:%f v1:%f v2:%f r:%f,%f d:%f,%f\n",
{
new_rx,
new_ry,
tmp_dx1,
tmp_dy1,
dro,
(tmp_dx1 - new_rx) * (tmp_dx1 - new_rx) + (tmp_dy1 - new_ry) * (tmp_dy1 - new_ry) ,
r*r,
rx,ry,
dx,dy
});
#endif
return (tmp_dx1 - new_rx) * (tmp_dx1 - new_rx) + (tmp_dy1 - new_ry) * (tmp_dy1 - new_ry) <= r * r;
}

View File

@ -12,4 +12,14 @@ class Collision
static bool CheckCC(Creature* a, Creature* b);
static bool CheckCB(Creature* c, Obstacle* b);
/*
--
--rx ry
--r
--dx dy
--dw dh
--dro
*/
static bool Check2dRotationRectangle(float rx, float ry, float r, float dx, float dy, float dw, float dh, float dro);
};

View File

@ -14,6 +14,7 @@
#include "pbutils.h"
#include "ability.h"
#include "battledatacontext.h"
#include "collision.h"
#include "mt/Buff.h"
#include "mt/Skill.h"
@ -588,26 +589,22 @@ void Skill::ProcCMXD()
bool* is_hit = args.Get<bool*>(0);
Entity* e = args.Get<Entity*>(1);
if (sender.Get() && e->IsCreature(sender.Get()->room)) {
// 999
#if 1
#else
Creature* c = (Creature*)e;
a8::Vec2 target_pos = sender.Get()->GetPos() +
sender.Get()->GetAttackDir() * SkillHelper::GetCmxdRange(this_skill_meta) / 2;
bool ret = Check2dRotationRectangle
glm::vec3 target_pos = sender.Get()->GetPos().ToGlmVec3();
target_pos = target_pos + (sender.Get()->GetAttackDir() * (float)SkillHelper::GetCmxdRange(this_skill_meta) / 2.0f);
bool ret = Collision::Check2dRotationRectangle
(c->GetPos().x,
c->GetPos().y,
20,
target_pos.x,
target_pos.y,
shield_buff_meta->param4,
shield_buff_meta->_param4,
SkillHelper::GetCmxdRange(this_skill_meta),
sender.Get()->GetAttackDirRotate() * 180.0f
);
if (ret) {
*is_hit = true;
}
#endif
}
}
);