子弹ok
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@ -235,8 +235,8 @@ void InternalShot(Creature* c,
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bullet_born_angle,
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c->GetAttackDir().x,
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c->GetAttackDir().y,
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(bullet_born_angle * A8_PI) / 3.14 *180,
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(bullet_born_angle * A8_PI - glm::radians(90.0f)) / 3.14 *180
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(bullet_born_angle * 180),
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(bullet_born_angle - glm::radians(90.0f) / A8_PI) * 180
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});
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}
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}
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@ -488,6 +488,16 @@ namespace MetaData
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a8::SetBitFlag(special_damage_type, n);
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}
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}
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#ifdef DEBUG
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{
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gun_muzzle_position = std::make_shared<std::tuple<float, float, float>>
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(
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0.8,
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3.1,
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3.0
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);
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}
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#endif
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}
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void Equip::Init2()
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