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server/gameserver/mtb/BattleBasicAttribute.h
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112
server/gameserver/mtb/BattleBasicAttribute.h
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@ -0,0 +1,112 @@
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#pragma once
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#include <bitset>
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namespace mtb
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{
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class BattleBasicAttribute
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{
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public:
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std::shared_ptr<a8::reflect::Class> GetClass() const;
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int id() const { return id_; };
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float pBaseHealth() const { return pBaseHealth_; };
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float pOrigHealth() const { return pOrigHealth_; };
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float vOrigHealth() const { return vOrigHealth_; };
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float pBaseAttack() const { return pBaseAttack_; };
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float pOrigAttack() const { return pOrigAttack_; };
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float vOrigAttack() const { return vOrigAttack_; };
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float pBaseDefend() const { return pBaseDefend_; };
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float pOrigDefend() const { return pOrigDefend_; };
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float vOrigDefend() const { return vOrigDefend_; };
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float pBaseBlock() const { return pBaseBlock_; };
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float pOrigBlock() const { return pOrigBlock_; };
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float vOrigBlock() const { return vOrigBlock_; };
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float vOrigEvaDef() const { return vOrigEvaDef_; };
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float pBaseCrit() const { return pBaseCrit_; };
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float pOrigCrit() const { return pOrigCrit_; };
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float vOrigCrit() const { return vOrigCrit_; };
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float vOrigCriBon() const { return vOrigCriBon_; };
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float vOrigDamageTakenRateIn() const { return vOrigDamageTakenRateIn_; };
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float vOrigDamageDealtRateIn() const { return vOrigDamageDealtRateIn_; };
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float vOrigNormalDamageTakenRateIn() const { return vOrigNormalDamageTakenRateIn_; };
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float vOrigNormalDamageDealtRateIn() const { return vOrigNormalDamageDealtRateIn_; };
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float vOrigSkillDamageTakenRateIn() const { return vOrigSkillDamageTakenRateIn_; };
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float vOrigSkillDamageDealtRateIn() const { return vOrigSkillDamageDealtRateIn_; };
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float vOrigHealthGainRateIn() const { return vOrigHealthGainRateIn_; };
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float vOrigHealDealtRateIn() const { return vOrigHealDealtRateIn_; };
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float vOrigSpeed() const { return vOrigSpeed_; };
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float vOrigHaste() const { return vOrigHaste_; };
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float vOrigDrain() const { return vOrigDrain_; };
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float vOrigTenacity() const { return vOrigTenacity_; };
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bool has_id() const { return __flags__.test(0);};
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bool has_pBaseHealth() const { return __flags__.test(1);};
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bool has_pOrigHealth() const { return __flags__.test(2);};
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bool has_vOrigHealth() const { return __flags__.test(3);};
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bool has_pBaseAttack() const { return __flags__.test(4);};
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bool has_pOrigAttack() const { return __flags__.test(5);};
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bool has_vOrigAttack() const { return __flags__.test(6);};
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bool has_pBaseDefend() const { return __flags__.test(7);};
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bool has_pOrigDefend() const { return __flags__.test(8);};
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bool has_vOrigDefend() const { return __flags__.test(9);};
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bool has_pBaseBlock() const { return __flags__.test(10);};
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bool has_pOrigBlock() const { return __flags__.test(11);};
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bool has_vOrigBlock() const { return __flags__.test(12);};
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bool has_vOrigEvaDef() const { return __flags__.test(13);};
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bool has_pBaseCrit() const { return __flags__.test(14);};
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bool has_pOrigCrit() const { return __flags__.test(15);};
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bool has_vOrigCrit() const { return __flags__.test(16);};
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bool has_vOrigCriBon() const { return __flags__.test(17);};
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bool has_vOrigDamageTakenRateIn() const { return __flags__.test(18);};
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bool has_vOrigDamageDealtRateIn() const { return __flags__.test(19);};
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bool has_vOrigNormalDamageTakenRateIn() const { return __flags__.test(20);};
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bool has_vOrigNormalDamageDealtRateIn() const { return __flags__.test(21);};
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bool has_vOrigSkillDamageTakenRateIn() const { return __flags__.test(22);};
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bool has_vOrigSkillDamageDealtRateIn() const { return __flags__.test(23);};
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bool has_vOrigHealthGainRateIn() const { return __flags__.test(24);};
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bool has_vOrigHealDealtRateIn() const { return __flags__.test(25);};
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bool has_vOrigSpeed() const { return __flags__.test(26);};
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bool has_vOrigHaste() const { return __flags__.test(27);};
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bool has_vOrigDrain() const { return __flags__.test(28);};
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bool has_vOrigTenacity() const { return __flags__.test(29);};
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protected:
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int id_ = 0;
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float pBaseHealth_ = 0.0f;
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float pOrigHealth_ = 0.0f;
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float vOrigHealth_ = 0.0f;
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float pBaseAttack_ = 0.0f;
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float pOrigAttack_ = 0.0f;
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float vOrigAttack_ = 0.0f;
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float pBaseDefend_ = 0.0f;
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float pOrigDefend_ = 0.0f;
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float vOrigDefend_ = 0.0f;
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float pBaseBlock_ = 0.0f;
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float pOrigBlock_ = 0.0f;
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float vOrigBlock_ = 0.0f;
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float vOrigEvaDef_ = 0.0f;
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float pBaseCrit_ = 0.0f;
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float pOrigCrit_ = 0.0f;
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float vOrigCrit_ = 0.0f;
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float vOrigCriBon_ = 0.0f;
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float vOrigDamageTakenRateIn_ = 0.0f;
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float vOrigDamageDealtRateIn_ = 0.0f;
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float vOrigNormalDamageTakenRateIn_ = 0.0f;
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float vOrigNormalDamageDealtRateIn_ = 0.0f;
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float vOrigSkillDamageTakenRateIn_ = 0.0f;
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float vOrigSkillDamageDealtRateIn_ = 0.0f;
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float vOrigHealthGainRateIn_ = 0.0f;
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float vOrigHealDealtRateIn_ = 0.0f;
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float vOrigSpeed_ = 0.0f;
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float vOrigHaste_ = 0.0f;
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float vOrigDrain_ = 0.0f;
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float vOrigTenacity_ = 0.0f;
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public:
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std::bitset<30> __flags__;
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};
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};
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34
server/gameserver/mtb/BattleLevelAttribute.h
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34
server/gameserver/mtb/BattleLevelAttribute.h
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@ -0,0 +1,34 @@
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#pragma once
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#include <bitset>
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namespace mtb
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{
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class BattleLevelAttribute
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{
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public:
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std::shared_ptr<a8::reflect::Class> GetClass() const;
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int id() const { return id_; };
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int invoke() const { return invoke_; };
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const std::string cost() const { return cost_; };
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const std::string levelAttribute() const { return levelAttribute_; };
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bool has_id() const { return __flags__.test(0);};
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bool has_invoke() const { return __flags__.test(1);};
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bool has_cost() const { return __flags__.test(2);};
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bool has_levelAttribute() const { return __flags__.test(3);};
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protected:
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int id_ = 0;
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int invoke_ = 0;
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std::string cost_;
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std::string levelAttribute_;
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public:
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std::bitset<4> __flags__;
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};
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};
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37
server/gameserver/mtb/BattleRandAttribute.h
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37
server/gameserver/mtb/BattleRandAttribute.h
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#pragma once
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#include <bitset>
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namespace mtb
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{
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class BattleRandAttribute
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{
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public:
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std::shared_ptr<a8::reflect::Class> GetClass() const;
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int id() const { return id_; };
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int invoke() const { return invoke_; };
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const std::string qualityWeight() const { return qualityWeight_; };
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const std::string distribution() const { return distribution_; };
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const std::string attributeRange() const { return attributeRange_; };
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bool has_id() const { return __flags__.test(0);};
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bool has_invoke() const { return __flags__.test(1);};
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bool has_qualityWeight() const { return __flags__.test(2);};
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bool has_distribution() const { return __flags__.test(3);};
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bool has_attributeRange() const { return __flags__.test(4);};
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protected:
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int id_ = 0;
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int invoke_ = 0;
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std::string qualityWeight_;
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std::string distribution_;
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std::string attributeRange_;
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public:
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std::bitset<5> __flags__;
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};
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};
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37
server/gameserver/mtb/BattleWeaponAttribute.h
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37
server/gameserver/mtb/BattleWeaponAttribute.h
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#pragma once
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#include <bitset>
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namespace mtb
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{
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class BattleWeaponAttribute
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{
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public:
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std::shared_ptr<a8::reflect::Class> GetClass() const;
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int id() const { return id_; };
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int weapon() const { return weapon_; };
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int level() const { return level_; };
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const std::string levelAttribute() const { return levelAttribute_; };
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const std::string cost() const { return cost_; };
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bool has_id() const { return __flags__.test(0);};
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bool has_weapon() const { return __flags__.test(1);};
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bool has_level() const { return __flags__.test(2);};
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bool has_levelAttribute() const { return __flags__.test(3);};
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bool has_cost() const { return __flags__.test(4);};
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protected:
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int id_ = 0;
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int weapon_ = 0;
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int level_ = 0;
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std::string levelAttribute_;
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std::string cost_;
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public:
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std::bitset<5> __flags__;
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};
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};
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43
server/gameserver/mtb/Condition.h
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43
server/gameserver/mtb/Condition.h
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#pragma once
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#include <bitset>
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namespace mtb
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{
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class Condition
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{
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public:
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std::shared_ptr<a8::reflect::Class> GetClass() const;
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int id() const { return id_; };
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const std::string template() const { return template_; };
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const std::string param1() const { return param1_; };
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const std::string param2() const { return param2_; };
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const std::string param3() const { return param3_; };
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const std::string param4() const { return param4_; };
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const std::string param5() const { return param5_; };
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bool has_id() const { return __flags__.test(0);};
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bool has_template() const { return __flags__.test(1);};
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bool has_param1() const { return __flags__.test(2);};
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bool has_param2() const { return __flags__.test(3);};
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bool has_param3() const { return __flags__.test(4);};
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bool has_param4() const { return __flags__.test(5);};
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bool has_param5() const { return __flags__.test(6);};
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protected:
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int id_ = 0;
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std::string template_;
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std::string param1_;
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std::string param2_;
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std::string param3_;
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std::string param4_;
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std::string param5_;
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public:
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std::bitset<7> __flags__;
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};
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};
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31
server/gameserver/mtb/Distribution.h
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31
server/gameserver/mtb/Distribution.h
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#pragma once
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#include <bitset>
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namespace mtb
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{
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class Distribution
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{
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public:
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std::shared_ptr<a8::reflect::Class> GetClass() const;
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int id() const { return id_; };
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const std::string point() const { return point_; };
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const std::string value() const { return value_; };
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bool has_id() const { return __flags__.test(0);};
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bool has_point() const { return __flags__.test(1);};
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bool has_value() const { return __flags__.test(2);};
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protected:
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int id_ = 0;
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std::string point_;
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std::string value_;
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public:
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std::bitset<3> __flags__;
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};
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};
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34
server/gameserver/mtb/LootConfig.h
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34
server/gameserver/mtb/LootConfig.h
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#pragma once
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#include <bitset>
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namespace mtb
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{
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class LootConfig
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{
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public:
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std::shared_ptr<a8::reflect::Class> GetClass() const;
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int id() const { return id_; };
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int method() const { return method_; };
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const std::string numPara() const { return numPara_; };
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const std::string content() const { return content_; };
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bool has_id() const { return __flags__.test(0);};
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bool has_method() const { return __flags__.test(1);};
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bool has_numPara() const { return __flags__.test(2);};
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bool has_content() const { return __flags__.test(3);};
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protected:
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int id_ = 0;
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int method_ = 0;
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std::string numPara_;
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std::string content_;
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public:
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std::bitset<4> __flags__;
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};
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};
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@ -41,6 +41,13 @@
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#include "mtb/WorldObject.h"
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#include "mtb/MergeItem.h"
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#include "mtb/MapThingGroup.h"
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#include "mtb/BattleBasicAttribute.h"
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#include "mtb/BattleLevelAttribute.h"
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#include "mtb/BattleRandAttribute.h"
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#include "mtb/BattleWeaponAttribute.h"
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#include "mtb/Condition.h"
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#include "mtb/Distribution.h"
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#include "mtb/LootConfig.h"
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namespace mtb
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{
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@ -889,4 +896,125 @@ namespace mtb
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return meta_class;
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}
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std::shared_ptr<a8::reflect::Class> BattleBasicAttribute::GetClass() const
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{
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std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
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if (!meta_class) {
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meta_class = std::make_shared<a8::reflect::Class>("BattleBasicAttribute", 30, 0);
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meta_class->SetSimpleField(0, "id", a8::reflect::ET_INT32, my_offsetof2(BattleBasicAttribute, id_));
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meta_class->SetSimpleField(1, "pBaseHealth", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pBaseHealth_));
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meta_class->SetSimpleField(2, "pOrigHealth", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pOrigHealth_));
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meta_class->SetSimpleField(3, "vOrigHealth", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigHealth_));
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meta_class->SetSimpleField(4, "pBaseAttack", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pBaseAttack_));
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meta_class->SetSimpleField(5, "pOrigAttack", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pOrigAttack_));
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meta_class->SetSimpleField(6, "vOrigAttack", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigAttack_));
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meta_class->SetSimpleField(7, "pBaseDefend", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pBaseDefend_));
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meta_class->SetSimpleField(8, "pOrigDefend", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pOrigDefend_));
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meta_class->SetSimpleField(9, "vOrigDefend", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigDefend_));
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meta_class->SetSimpleField(10, "pBaseBlock", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pBaseBlock_));
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meta_class->SetSimpleField(11, "pOrigBlock", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pOrigBlock_));
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meta_class->SetSimpleField(12, "vOrigBlock", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigBlock_));
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meta_class->SetSimpleField(13, "vOrigEvaDef", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigEvaDef_));
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meta_class->SetSimpleField(14, "pBaseCrit", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pBaseCrit_));
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meta_class->SetSimpleField(15, "pOrigCrit", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pOrigCrit_));
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meta_class->SetSimpleField(16, "vOrigCrit", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigCrit_));
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meta_class->SetSimpleField(17, "vOrigCriBon", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigCriBon_));
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meta_class->SetSimpleField(18, "vOrigDamageTakenRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigDamageTakenRateIn_));
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meta_class->SetSimpleField(19, "vOrigDamageDealtRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigDamageDealtRateIn_));
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meta_class->SetSimpleField(20, "vOrigNormalDamageTakenRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigNormalDamageTakenRateIn_));
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meta_class->SetSimpleField(21, "vOrigNormalDamageDealtRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigNormalDamageDealtRateIn_));
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meta_class->SetSimpleField(22, "vOrigSkillDamageTakenRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigSkillDamageTakenRateIn_));
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meta_class->SetSimpleField(23, "vOrigSkillDamageDealtRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigSkillDamageDealtRateIn_));
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meta_class->SetSimpleField(24, "vOrigHealthGainRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigHealthGainRateIn_));
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meta_class->SetSimpleField(25, "vOrigHealDealtRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigHealDealtRateIn_));
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meta_class->SetSimpleField(26, "vOrigSpeed", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigSpeed_));
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meta_class->SetSimpleField(27, "vOrigHaste", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigHaste_));
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meta_class->SetSimpleField(28, "vOrigDrain", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigDrain_));
|
||||
meta_class->SetSimpleField(29, "vOrigTenacity", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigTenacity_));
|
||||
}
|
||||
return meta_class;
|
||||
}
|
||||
|
||||
std::shared_ptr<a8::reflect::Class> BattleLevelAttribute::GetClass() const
|
||||
{
|
||||
std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
|
||||
if (!meta_class) {
|
||||
meta_class = std::make_shared<a8::reflect::Class>("BattleLevelAttribute", 4, 0);
|
||||
meta_class->SetSimpleField(0, "id", a8::reflect::ET_INT32, my_offsetof2(BattleLevelAttribute, id_));
|
||||
meta_class->SetSimpleField(1, "invoke", a8::reflect::ET_INT32, my_offsetof2(BattleLevelAttribute, invoke_));
|
||||
meta_class->SetSimpleField(2, "cost", a8::reflect::ET_STRING, my_offsetof2(BattleLevelAttribute, cost_));
|
||||
meta_class->SetSimpleField(3, "levelAttribute", a8::reflect::ET_STRING, my_offsetof2(BattleLevelAttribute, levelAttribute_));
|
||||
}
|
||||
return meta_class;
|
||||
}
|
||||
|
||||
std::shared_ptr<a8::reflect::Class> BattleRandAttribute::GetClass() const
|
||||
{
|
||||
std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
|
||||
if (!meta_class) {
|
||||
meta_class = std::make_shared<a8::reflect::Class>("BattleRandAttribute", 5, 0);
|
||||
meta_class->SetSimpleField(0, "id", a8::reflect::ET_INT32, my_offsetof2(BattleRandAttribute, id_));
|
||||
meta_class->SetSimpleField(1, "invoke", a8::reflect::ET_INT32, my_offsetof2(BattleRandAttribute, invoke_));
|
||||
meta_class->SetSimpleField(2, "qualityWeight", a8::reflect::ET_STRING, my_offsetof2(BattleRandAttribute, qualityWeight_));
|
||||
meta_class->SetSimpleField(3, "distribution", a8::reflect::ET_STRING, my_offsetof2(BattleRandAttribute, distribution_));
|
||||
meta_class->SetSimpleField(4, "attributeRange", a8::reflect::ET_STRING, my_offsetof2(BattleRandAttribute, attributeRange_));
|
||||
}
|
||||
return meta_class;
|
||||
}
|
||||
|
||||
std::shared_ptr<a8::reflect::Class> BattleWeaponAttribute::GetClass() const
|
||||
{
|
||||
std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
|
||||
if (!meta_class) {
|
||||
meta_class = std::make_shared<a8::reflect::Class>("BattleWeaponAttribute", 5, 0);
|
||||
meta_class->SetSimpleField(0, "id", a8::reflect::ET_INT32, my_offsetof2(BattleWeaponAttribute, id_));
|
||||
meta_class->SetSimpleField(1, "weapon", a8::reflect::ET_INT32, my_offsetof2(BattleWeaponAttribute, weapon_));
|
||||
meta_class->SetSimpleField(2, "level", a8::reflect::ET_INT32, my_offsetof2(BattleWeaponAttribute, level_));
|
||||
meta_class->SetSimpleField(3, "levelAttribute", a8::reflect::ET_STRING, my_offsetof2(BattleWeaponAttribute, levelAttribute_));
|
||||
meta_class->SetSimpleField(4, "cost", a8::reflect::ET_STRING, my_offsetof2(BattleWeaponAttribute, cost_));
|
||||
}
|
||||
return meta_class;
|
||||
}
|
||||
|
||||
std::shared_ptr<a8::reflect::Class> Condition::GetClass() const
|
||||
{
|
||||
std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
|
||||
if (!meta_class) {
|
||||
meta_class = std::make_shared<a8::reflect::Class>("Condition", 7, 0);
|
||||
meta_class->SetSimpleField(0, "id", a8::reflect::ET_INT32, my_offsetof2(Condition, id_));
|
||||
meta_class->SetSimpleField(1, "template", a8::reflect::ET_STRING, my_offsetof2(Condition, template_));
|
||||
meta_class->SetSimpleField(2, "param1", a8::reflect::ET_STRING, my_offsetof2(Condition, param1_));
|
||||
meta_class->SetSimpleField(3, "param2", a8::reflect::ET_STRING, my_offsetof2(Condition, param2_));
|
||||
meta_class->SetSimpleField(4, "param3", a8::reflect::ET_STRING, my_offsetof2(Condition, param3_));
|
||||
meta_class->SetSimpleField(5, "param4", a8::reflect::ET_STRING, my_offsetof2(Condition, param4_));
|
||||
meta_class->SetSimpleField(6, "param5", a8::reflect::ET_STRING, my_offsetof2(Condition, param5_));
|
||||
}
|
||||
return meta_class;
|
||||
}
|
||||
|
||||
std::shared_ptr<a8::reflect::Class> Distribution::GetClass() const
|
||||
{
|
||||
std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
|
||||
if (!meta_class) {
|
||||
meta_class = std::make_shared<a8::reflect::Class>("Distribution", 3, 0);
|
||||
meta_class->SetSimpleField(0, "id", a8::reflect::ET_INT32, my_offsetof2(Distribution, id_));
|
||||
meta_class->SetSimpleField(1, "point", a8::reflect::ET_STRING, my_offsetof2(Distribution, point_));
|
||||
meta_class->SetSimpleField(2, "value", a8::reflect::ET_STRING, my_offsetof2(Distribution, value_));
|
||||
}
|
||||
return meta_class;
|
||||
}
|
||||
|
||||
std::shared_ptr<a8::reflect::Class> LootConfig::GetClass() const
|
||||
{
|
||||
std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
|
||||
if (!meta_class) {
|
||||
meta_class = std::make_shared<a8::reflect::Class>("LootConfig", 4, 0);
|
||||
meta_class->SetSimpleField(0, "id", a8::reflect::ET_INT32, my_offsetof2(LootConfig, id_));
|
||||
meta_class->SetSimpleField(1, "method", a8::reflect::ET_INT32, my_offsetof2(LootConfig, method_));
|
||||
meta_class->SetSimpleField(2, "numPara", a8::reflect::ET_STRING, my_offsetof2(LootConfig, numPara_));
|
||||
meta_class->SetSimpleField(3, "content", a8::reflect::ET_STRING, my_offsetof2(LootConfig, content_));
|
||||
}
|
||||
return meta_class;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -663,4 +663,90 @@ message MapThingGroup
|
||||
optional string rule = 2;
|
||||
optional string mapThings = 3;
|
||||
optional string heroes = 4;
|
||||
}
|
||||
}
|
||||
|
||||
message BattleBasicAttribute
|
||||
{
|
||||
optional int32 id = 1;
|
||||
optional float pBaseHealth = 2;
|
||||
optional float pOrigHealth = 3;
|
||||
optional float vOrigHealth = 4;
|
||||
optional float pBaseAttack = 5;
|
||||
optional float pOrigAttack = 6;
|
||||
optional float vOrigAttack = 7;
|
||||
optional float pBaseDefend = 8;
|
||||
optional float pOrigDefend = 9;
|
||||
optional float vOrigDefend = 10;
|
||||
optional float pBaseBlock = 11;
|
||||
optional float pOrigBlock = 12;
|
||||
optional float vOrigBlock = 13;
|
||||
optional float vOrigEvaDef = 14;
|
||||
optional float pBaseCrit = 15;
|
||||
optional float pOrigCrit = 16;
|
||||
optional float vOrigCrit = 17;
|
||||
optional float vOrigCriBon = 18;
|
||||
optional float vOrigDamageTakenRateIn = 19;
|
||||
optional float vOrigDamageDealtRateIn = 20;
|
||||
optional float vOrigNormalDamageTakenRateIn = 21;
|
||||
optional float vOrigNormalDamageDealtRateIn = 22;
|
||||
optional float vOrigSkillDamageTakenRateIn = 23;
|
||||
optional float vOrigSkillDamageDealtRateIn = 24;
|
||||
optional float vOrigHealthGainRateIn = 25;
|
||||
optional float vOrigHealDealtRateIn = 26;
|
||||
optional float vOrigSpeed = 27;
|
||||
optional float vOrigHaste = 28;
|
||||
optional float vOrigDrain = 29;
|
||||
optional float vOrigTenacity = 30;
|
||||
}
|
||||
|
||||
message BattleLevelAttribute
|
||||
{
|
||||
optional int32 id = 1;
|
||||
optional int32 invoke = 2;
|
||||
optional string cost = 3;
|
||||
optional string levelAttribute = 4;
|
||||
}
|
||||
|
||||
message BattleRandAttribute
|
||||
{
|
||||
optional int32 id = 1;
|
||||
optional int32 invoke = 2;
|
||||
optional string qualityWeight = 3;
|
||||
optional string distribution = 4;
|
||||
optional string attributeRange = 5;
|
||||
}
|
||||
|
||||
message BattleWeaponAttribute
|
||||
{
|
||||
optional int32 id = 1;
|
||||
optional int32 weapon = 2;
|
||||
optional int32 level = 3;
|
||||
optional string levelAttribute = 4;
|
||||
optional string cost = 5;
|
||||
}
|
||||
|
||||
message Condition
|
||||
{
|
||||
optional int32 id = 1;
|
||||
optional string template = 2;
|
||||
optional string param1 = 3;
|
||||
optional string param2 = 4;
|
||||
optional string param3 = 5;
|
||||
optional string param4 = 6;
|
||||
optional string param5 = 7;
|
||||
}
|
||||
|
||||
message Distribution
|
||||
{
|
||||
optional int32 id = 1;
|
||||
optional string point = 2;
|
||||
optional string value = 3;
|
||||
}
|
||||
|
||||
message LootConfig
|
||||
{
|
||||
optional int32 id = 1;
|
||||
optional int32 method = 2;
|
||||
optional string numPara = 3;
|
||||
optional string content = 4;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user