This commit is contained in:
aozhiwei 2024-01-03 15:51:04 +08:00
parent 0d428e7c53
commit 9895f3040f
9 changed files with 543 additions and 1 deletions

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@ -0,0 +1,112 @@
#pragma once
#include <bitset>
namespace mtb
{
class BattleBasicAttribute
{
public:
std::shared_ptr<a8::reflect::Class> GetClass() const;
int id() const { return id_; };
float pBaseHealth() const { return pBaseHealth_; };
float pOrigHealth() const { return pOrigHealth_; };
float vOrigHealth() const { return vOrigHealth_; };
float pBaseAttack() const { return pBaseAttack_; };
float pOrigAttack() const { return pOrigAttack_; };
float vOrigAttack() const { return vOrigAttack_; };
float pBaseDefend() const { return pBaseDefend_; };
float pOrigDefend() const { return pOrigDefend_; };
float vOrigDefend() const { return vOrigDefend_; };
float pBaseBlock() const { return pBaseBlock_; };
float pOrigBlock() const { return pOrigBlock_; };
float vOrigBlock() const { return vOrigBlock_; };
float vOrigEvaDef() const { return vOrigEvaDef_; };
float pBaseCrit() const { return pBaseCrit_; };
float pOrigCrit() const { return pOrigCrit_; };
float vOrigCrit() const { return vOrigCrit_; };
float vOrigCriBon() const { return vOrigCriBon_; };
float vOrigDamageTakenRateIn() const { return vOrigDamageTakenRateIn_; };
float vOrigDamageDealtRateIn() const { return vOrigDamageDealtRateIn_; };
float vOrigNormalDamageTakenRateIn() const { return vOrigNormalDamageTakenRateIn_; };
float vOrigNormalDamageDealtRateIn() const { return vOrigNormalDamageDealtRateIn_; };
float vOrigSkillDamageTakenRateIn() const { return vOrigSkillDamageTakenRateIn_; };
float vOrigSkillDamageDealtRateIn() const { return vOrigSkillDamageDealtRateIn_; };
float vOrigHealthGainRateIn() const { return vOrigHealthGainRateIn_; };
float vOrigHealDealtRateIn() const { return vOrigHealDealtRateIn_; };
float vOrigSpeed() const { return vOrigSpeed_; };
float vOrigHaste() const { return vOrigHaste_; };
float vOrigDrain() const { return vOrigDrain_; };
float vOrigTenacity() const { return vOrigTenacity_; };
bool has_id() const { return __flags__.test(0);};
bool has_pBaseHealth() const { return __flags__.test(1);};
bool has_pOrigHealth() const { return __flags__.test(2);};
bool has_vOrigHealth() const { return __flags__.test(3);};
bool has_pBaseAttack() const { return __flags__.test(4);};
bool has_pOrigAttack() const { return __flags__.test(5);};
bool has_vOrigAttack() const { return __flags__.test(6);};
bool has_pBaseDefend() const { return __flags__.test(7);};
bool has_pOrigDefend() const { return __flags__.test(8);};
bool has_vOrigDefend() const { return __flags__.test(9);};
bool has_pBaseBlock() const { return __flags__.test(10);};
bool has_pOrigBlock() const { return __flags__.test(11);};
bool has_vOrigBlock() const { return __flags__.test(12);};
bool has_vOrigEvaDef() const { return __flags__.test(13);};
bool has_pBaseCrit() const { return __flags__.test(14);};
bool has_pOrigCrit() const { return __flags__.test(15);};
bool has_vOrigCrit() const { return __flags__.test(16);};
bool has_vOrigCriBon() const { return __flags__.test(17);};
bool has_vOrigDamageTakenRateIn() const { return __flags__.test(18);};
bool has_vOrigDamageDealtRateIn() const { return __flags__.test(19);};
bool has_vOrigNormalDamageTakenRateIn() const { return __flags__.test(20);};
bool has_vOrigNormalDamageDealtRateIn() const { return __flags__.test(21);};
bool has_vOrigSkillDamageTakenRateIn() const { return __flags__.test(22);};
bool has_vOrigSkillDamageDealtRateIn() const { return __flags__.test(23);};
bool has_vOrigHealthGainRateIn() const { return __flags__.test(24);};
bool has_vOrigHealDealtRateIn() const { return __flags__.test(25);};
bool has_vOrigSpeed() const { return __flags__.test(26);};
bool has_vOrigHaste() const { return __flags__.test(27);};
bool has_vOrigDrain() const { return __flags__.test(28);};
bool has_vOrigTenacity() const { return __flags__.test(29);};
protected:
int id_ = 0;
float pBaseHealth_ = 0.0f;
float pOrigHealth_ = 0.0f;
float vOrigHealth_ = 0.0f;
float pBaseAttack_ = 0.0f;
float pOrigAttack_ = 0.0f;
float vOrigAttack_ = 0.0f;
float pBaseDefend_ = 0.0f;
float pOrigDefend_ = 0.0f;
float vOrigDefend_ = 0.0f;
float pBaseBlock_ = 0.0f;
float pOrigBlock_ = 0.0f;
float vOrigBlock_ = 0.0f;
float vOrigEvaDef_ = 0.0f;
float pBaseCrit_ = 0.0f;
float pOrigCrit_ = 0.0f;
float vOrigCrit_ = 0.0f;
float vOrigCriBon_ = 0.0f;
float vOrigDamageTakenRateIn_ = 0.0f;
float vOrigDamageDealtRateIn_ = 0.0f;
float vOrigNormalDamageTakenRateIn_ = 0.0f;
float vOrigNormalDamageDealtRateIn_ = 0.0f;
float vOrigSkillDamageTakenRateIn_ = 0.0f;
float vOrigSkillDamageDealtRateIn_ = 0.0f;
float vOrigHealthGainRateIn_ = 0.0f;
float vOrigHealDealtRateIn_ = 0.0f;
float vOrigSpeed_ = 0.0f;
float vOrigHaste_ = 0.0f;
float vOrigDrain_ = 0.0f;
float vOrigTenacity_ = 0.0f;
public:
std::bitset<30> __flags__;
};
};

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#pragma once
#include <bitset>
namespace mtb
{
class BattleLevelAttribute
{
public:
std::shared_ptr<a8::reflect::Class> GetClass() const;
int id() const { return id_; };
int invoke() const { return invoke_; };
const std::string cost() const { return cost_; };
const std::string levelAttribute() const { return levelAttribute_; };
bool has_id() const { return __flags__.test(0);};
bool has_invoke() const { return __flags__.test(1);};
bool has_cost() const { return __flags__.test(2);};
bool has_levelAttribute() const { return __flags__.test(3);};
protected:
int id_ = 0;
int invoke_ = 0;
std::string cost_;
std::string levelAttribute_;
public:
std::bitset<4> __flags__;
};
};

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@ -0,0 +1,37 @@
#pragma once
#include <bitset>
namespace mtb
{
class BattleRandAttribute
{
public:
std::shared_ptr<a8::reflect::Class> GetClass() const;
int id() const { return id_; };
int invoke() const { return invoke_; };
const std::string qualityWeight() const { return qualityWeight_; };
const std::string distribution() const { return distribution_; };
const std::string attributeRange() const { return attributeRange_; };
bool has_id() const { return __flags__.test(0);};
bool has_invoke() const { return __flags__.test(1);};
bool has_qualityWeight() const { return __flags__.test(2);};
bool has_distribution() const { return __flags__.test(3);};
bool has_attributeRange() const { return __flags__.test(4);};
protected:
int id_ = 0;
int invoke_ = 0;
std::string qualityWeight_;
std::string distribution_;
std::string attributeRange_;
public:
std::bitset<5> __flags__;
};
};

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@ -0,0 +1,37 @@
#pragma once
#include <bitset>
namespace mtb
{
class BattleWeaponAttribute
{
public:
std::shared_ptr<a8::reflect::Class> GetClass() const;
int id() const { return id_; };
int weapon() const { return weapon_; };
int level() const { return level_; };
const std::string levelAttribute() const { return levelAttribute_; };
const std::string cost() const { return cost_; };
bool has_id() const { return __flags__.test(0);};
bool has_weapon() const { return __flags__.test(1);};
bool has_level() const { return __flags__.test(2);};
bool has_levelAttribute() const { return __flags__.test(3);};
bool has_cost() const { return __flags__.test(4);};
protected:
int id_ = 0;
int weapon_ = 0;
int level_ = 0;
std::string levelAttribute_;
std::string cost_;
public:
std::bitset<5> __flags__;
};
};

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@ -0,0 +1,43 @@
#pragma once
#include <bitset>
namespace mtb
{
class Condition
{
public:
std::shared_ptr<a8::reflect::Class> GetClass() const;
int id() const { return id_; };
const std::string template() const { return template_; };
const std::string param1() const { return param1_; };
const std::string param2() const { return param2_; };
const std::string param3() const { return param3_; };
const std::string param4() const { return param4_; };
const std::string param5() const { return param5_; };
bool has_id() const { return __flags__.test(0);};
bool has_template() const { return __flags__.test(1);};
bool has_param1() const { return __flags__.test(2);};
bool has_param2() const { return __flags__.test(3);};
bool has_param3() const { return __flags__.test(4);};
bool has_param4() const { return __flags__.test(5);};
bool has_param5() const { return __flags__.test(6);};
protected:
int id_ = 0;
std::string template_;
std::string param1_;
std::string param2_;
std::string param3_;
std::string param4_;
std::string param5_;
public:
std::bitset<7> __flags__;
};
};

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@ -0,0 +1,31 @@
#pragma once
#include <bitset>
namespace mtb
{
class Distribution
{
public:
std::shared_ptr<a8::reflect::Class> GetClass() const;
int id() const { return id_; };
const std::string point() const { return point_; };
const std::string value() const { return value_; };
bool has_id() const { return __flags__.test(0);};
bool has_point() const { return __flags__.test(1);};
bool has_value() const { return __flags__.test(2);};
protected:
int id_ = 0;
std::string point_;
std::string value_;
public:
std::bitset<3> __flags__;
};
};

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@ -0,0 +1,34 @@
#pragma once
#include <bitset>
namespace mtb
{
class LootConfig
{
public:
std::shared_ptr<a8::reflect::Class> GetClass() const;
int id() const { return id_; };
int method() const { return method_; };
const std::string numPara() const { return numPara_; };
const std::string content() const { return content_; };
bool has_id() const { return __flags__.test(0);};
bool has_method() const { return __flags__.test(1);};
bool has_numPara() const { return __flags__.test(2);};
bool has_content() const { return __flags__.test(3);};
protected:
int id_ = 0;
int method_ = 0;
std::string numPara_;
std::string content_;
public:
std::bitset<4> __flags__;
};
};

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@ -41,6 +41,13 @@
#include "mtb/WorldObject.h"
#include "mtb/MergeItem.h"
#include "mtb/MapThingGroup.h"
#include "mtb/BattleBasicAttribute.h"
#include "mtb/BattleLevelAttribute.h"
#include "mtb/BattleRandAttribute.h"
#include "mtb/BattleWeaponAttribute.h"
#include "mtb/Condition.h"
#include "mtb/Distribution.h"
#include "mtb/LootConfig.h"
namespace mtb
{
@ -889,4 +896,125 @@ namespace mtb
return meta_class;
}
std::shared_ptr<a8::reflect::Class> BattleBasicAttribute::GetClass() const
{
std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
if (!meta_class) {
meta_class = std::make_shared<a8::reflect::Class>("BattleBasicAttribute", 30, 0);
meta_class->SetSimpleField(0, "id", a8::reflect::ET_INT32, my_offsetof2(BattleBasicAttribute, id_));
meta_class->SetSimpleField(1, "pBaseHealth", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pBaseHealth_));
meta_class->SetSimpleField(2, "pOrigHealth", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pOrigHealth_));
meta_class->SetSimpleField(3, "vOrigHealth", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigHealth_));
meta_class->SetSimpleField(4, "pBaseAttack", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pBaseAttack_));
meta_class->SetSimpleField(5, "pOrigAttack", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pOrigAttack_));
meta_class->SetSimpleField(6, "vOrigAttack", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigAttack_));
meta_class->SetSimpleField(7, "pBaseDefend", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pBaseDefend_));
meta_class->SetSimpleField(8, "pOrigDefend", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pOrigDefend_));
meta_class->SetSimpleField(9, "vOrigDefend", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigDefend_));
meta_class->SetSimpleField(10, "pBaseBlock", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pBaseBlock_));
meta_class->SetSimpleField(11, "pOrigBlock", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pOrigBlock_));
meta_class->SetSimpleField(12, "vOrigBlock", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigBlock_));
meta_class->SetSimpleField(13, "vOrigEvaDef", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigEvaDef_));
meta_class->SetSimpleField(14, "pBaseCrit", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pBaseCrit_));
meta_class->SetSimpleField(15, "pOrigCrit", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, pOrigCrit_));
meta_class->SetSimpleField(16, "vOrigCrit", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigCrit_));
meta_class->SetSimpleField(17, "vOrigCriBon", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigCriBon_));
meta_class->SetSimpleField(18, "vOrigDamageTakenRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigDamageTakenRateIn_));
meta_class->SetSimpleField(19, "vOrigDamageDealtRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigDamageDealtRateIn_));
meta_class->SetSimpleField(20, "vOrigNormalDamageTakenRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigNormalDamageTakenRateIn_));
meta_class->SetSimpleField(21, "vOrigNormalDamageDealtRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigNormalDamageDealtRateIn_));
meta_class->SetSimpleField(22, "vOrigSkillDamageTakenRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigSkillDamageTakenRateIn_));
meta_class->SetSimpleField(23, "vOrigSkillDamageDealtRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigSkillDamageDealtRateIn_));
meta_class->SetSimpleField(24, "vOrigHealthGainRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigHealthGainRateIn_));
meta_class->SetSimpleField(25, "vOrigHealDealtRateIn", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigHealDealtRateIn_));
meta_class->SetSimpleField(26, "vOrigSpeed", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigSpeed_));
meta_class->SetSimpleField(27, "vOrigHaste", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigHaste_));
meta_class->SetSimpleField(28, "vOrigDrain", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigDrain_));
meta_class->SetSimpleField(29, "vOrigTenacity", a8::reflect::ET_FLOAT, my_offsetof2(BattleBasicAttribute, vOrigTenacity_));
}
return meta_class;
}
std::shared_ptr<a8::reflect::Class> BattleLevelAttribute::GetClass() const
{
std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
if (!meta_class) {
meta_class = std::make_shared<a8::reflect::Class>("BattleLevelAttribute", 4, 0);
meta_class->SetSimpleField(0, "id", a8::reflect::ET_INT32, my_offsetof2(BattleLevelAttribute, id_));
meta_class->SetSimpleField(1, "invoke", a8::reflect::ET_INT32, my_offsetof2(BattleLevelAttribute, invoke_));
meta_class->SetSimpleField(2, "cost", a8::reflect::ET_STRING, my_offsetof2(BattleLevelAttribute, cost_));
meta_class->SetSimpleField(3, "levelAttribute", a8::reflect::ET_STRING, my_offsetof2(BattleLevelAttribute, levelAttribute_));
}
return meta_class;
}
std::shared_ptr<a8::reflect::Class> BattleRandAttribute::GetClass() const
{
std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
if (!meta_class) {
meta_class = std::make_shared<a8::reflect::Class>("BattleRandAttribute", 5, 0);
meta_class->SetSimpleField(0, "id", a8::reflect::ET_INT32, my_offsetof2(BattleRandAttribute, id_));
meta_class->SetSimpleField(1, "invoke", a8::reflect::ET_INT32, my_offsetof2(BattleRandAttribute, invoke_));
meta_class->SetSimpleField(2, "qualityWeight", a8::reflect::ET_STRING, my_offsetof2(BattleRandAttribute, qualityWeight_));
meta_class->SetSimpleField(3, "distribution", a8::reflect::ET_STRING, my_offsetof2(BattleRandAttribute, distribution_));
meta_class->SetSimpleField(4, "attributeRange", a8::reflect::ET_STRING, my_offsetof2(BattleRandAttribute, attributeRange_));
}
return meta_class;
}
std::shared_ptr<a8::reflect::Class> BattleWeaponAttribute::GetClass() const
{
std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
if (!meta_class) {
meta_class = std::make_shared<a8::reflect::Class>("BattleWeaponAttribute", 5, 0);
meta_class->SetSimpleField(0, "id", a8::reflect::ET_INT32, my_offsetof2(BattleWeaponAttribute, id_));
meta_class->SetSimpleField(1, "weapon", a8::reflect::ET_INT32, my_offsetof2(BattleWeaponAttribute, weapon_));
meta_class->SetSimpleField(2, "level", a8::reflect::ET_INT32, my_offsetof2(BattleWeaponAttribute, level_));
meta_class->SetSimpleField(3, "levelAttribute", a8::reflect::ET_STRING, my_offsetof2(BattleWeaponAttribute, levelAttribute_));
meta_class->SetSimpleField(4, "cost", a8::reflect::ET_STRING, my_offsetof2(BattleWeaponAttribute, cost_));
}
return meta_class;
}
std::shared_ptr<a8::reflect::Class> Condition::GetClass() const
{
std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
if (!meta_class) {
meta_class = std::make_shared<a8::reflect::Class>("Condition", 7, 0);
meta_class->SetSimpleField(0, "id", a8::reflect::ET_INT32, my_offsetof2(Condition, id_));
meta_class->SetSimpleField(1, "template", a8::reflect::ET_STRING, my_offsetof2(Condition, template_));
meta_class->SetSimpleField(2, "param1", a8::reflect::ET_STRING, my_offsetof2(Condition, param1_));
meta_class->SetSimpleField(3, "param2", a8::reflect::ET_STRING, my_offsetof2(Condition, param2_));
meta_class->SetSimpleField(4, "param3", a8::reflect::ET_STRING, my_offsetof2(Condition, param3_));
meta_class->SetSimpleField(5, "param4", a8::reflect::ET_STRING, my_offsetof2(Condition, param4_));
meta_class->SetSimpleField(6, "param5", a8::reflect::ET_STRING, my_offsetof2(Condition, param5_));
}
return meta_class;
}
std::shared_ptr<a8::reflect::Class> Distribution::GetClass() const
{
std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
if (!meta_class) {
meta_class = std::make_shared<a8::reflect::Class>("Distribution", 3, 0);
meta_class->SetSimpleField(0, "id", a8::reflect::ET_INT32, my_offsetof2(Distribution, id_));
meta_class->SetSimpleField(1, "point", a8::reflect::ET_STRING, my_offsetof2(Distribution, point_));
meta_class->SetSimpleField(2, "value", a8::reflect::ET_STRING, my_offsetof2(Distribution, value_));
}
return meta_class;
}
std::shared_ptr<a8::reflect::Class> LootConfig::GetClass() const
{
std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
if (!meta_class) {
meta_class = std::make_shared<a8::reflect::Class>("LootConfig", 4, 0);
meta_class->SetSimpleField(0, "id", a8::reflect::ET_INT32, my_offsetof2(LootConfig, id_));
meta_class->SetSimpleField(1, "method", a8::reflect::ET_INT32, my_offsetof2(LootConfig, method_));
meta_class->SetSimpleField(2, "numPara", a8::reflect::ET_STRING, my_offsetof2(LootConfig, numPara_));
meta_class->SetSimpleField(3, "content", a8::reflect::ET_STRING, my_offsetof2(LootConfig, content_));
}
return meta_class;
}
}

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@ -663,4 +663,90 @@ message MapThingGroup
optional string rule = 2;
optional string mapThings = 3;
optional string heroes = 4;
}
}
message BattleBasicAttribute
{
optional int32 id = 1;
optional float pBaseHealth = 2;
optional float pOrigHealth = 3;
optional float vOrigHealth = 4;
optional float pBaseAttack = 5;
optional float pOrigAttack = 6;
optional float vOrigAttack = 7;
optional float pBaseDefend = 8;
optional float pOrigDefend = 9;
optional float vOrigDefend = 10;
optional float pBaseBlock = 11;
optional float pOrigBlock = 12;
optional float vOrigBlock = 13;
optional float vOrigEvaDef = 14;
optional float pBaseCrit = 15;
optional float pOrigCrit = 16;
optional float vOrigCrit = 17;
optional float vOrigCriBon = 18;
optional float vOrigDamageTakenRateIn = 19;
optional float vOrigDamageDealtRateIn = 20;
optional float vOrigNormalDamageTakenRateIn = 21;
optional float vOrigNormalDamageDealtRateIn = 22;
optional float vOrigSkillDamageTakenRateIn = 23;
optional float vOrigSkillDamageDealtRateIn = 24;
optional float vOrigHealthGainRateIn = 25;
optional float vOrigHealDealtRateIn = 26;
optional float vOrigSpeed = 27;
optional float vOrigHaste = 28;
optional float vOrigDrain = 29;
optional float vOrigTenacity = 30;
}
message BattleLevelAttribute
{
optional int32 id = 1;
optional int32 invoke = 2;
optional string cost = 3;
optional string levelAttribute = 4;
}
message BattleRandAttribute
{
optional int32 id = 1;
optional int32 invoke = 2;
optional string qualityWeight = 3;
optional string distribution = 4;
optional string attributeRange = 5;
}
message BattleWeaponAttribute
{
optional int32 id = 1;
optional int32 weapon = 2;
optional int32 level = 3;
optional string levelAttribute = 4;
optional string cost = 5;
}
message Condition
{
optional int32 id = 1;
optional string template = 2;
optional string param1 = 3;
optional string param2 = 4;
optional string param3 = 5;
optional string param4 = 6;
optional string param5 = 7;
}
message Distribution
{
optional int32 id = 1;
optional string point = 2;
optional string value = 3;
}
message LootConfig
{
optional int32 id = 1;
optional int32 method = 2;
optional string numPara = 3;
optional string content = 4;
}