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@ -1213,7 +1213,7 @@ void Creature::ProcSkillPhase(MetaData::SkillPhase* phase)
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target_distance = skill_distance_;
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room->xtimer.AddDeadLineTimerAndAttach
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(
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(target_distance / weapon_meta->i->bullet_speed()) * 1000.0f / FRAME_RATE_MS,
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(target_distance / weapon_meta->i->bullet_speed() + 0.3) * 1000.0f / FRAME_RATE_MS,
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a8::XParams()
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.SetSender(this)
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.SetParam1(context_pos.x)
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@ -1226,10 +1226,10 @@ void Creature::ProcSkillPhase(MetaData::SkillPhase* phase)
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a8::Vec2 context_pos;
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context_pos.x = param.param1.GetDouble();
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context_pos.x = param.param2.GetDouble();
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context_pos.y = param.param2.GetDouble();
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a8::Vec2 old_context_pos = c->context_pos;
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c->TryAddBuff(c, equip_meta->int_param1);
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c->context_pos = context_pos;
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c->TryAddBuff(c, equip_meta->int_param1);
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c->context_pos = old_context_pos;
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},
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&xtimer_attacher.timer_list_,
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@ -2339,7 +2339,14 @@ void Creature::SummonObstacle(Buff* buff, int id, const a8::Vec2& target_pos)
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obstacle->context_ability = context_ability;
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slave_things_.push_back(std::make_tuple(buff->meta->i->buff_id(), obstacle));
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#ifdef DEBUG
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SendDebugMsg(a8::Format("召唤物件 buff_id:%d thing_id:%d", {buff->meta->i->buff_id(), id}));
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SendDebugMsg(a8::Format("召唤物件 buff_id:%d thing_id:%d pos:%f,%f target_pos:%f,%f",
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{buff->meta->i->buff_id(),
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id,
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GetPos().x,
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GetPos().y,
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pos.x,
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pos.y
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}));
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#endif
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} else {
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#ifdef DEBUG
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