This commit is contained in:
aozhiwei 2022-10-09 11:37:48 +08:00
parent 81ac9f5d78
commit 9ac5f89cfe

View File

@ -85,11 +85,6 @@ void FrameEvent::AddBullet(int bullet_uniid,
int trace_target_id,
int hand)
{
#if DEBUG
if (sender.Get()->IsPlayer()) {
}
#endif
{
auto& tuple = a8::FastAppend(bullets_);
std::get<0>(tuple) = sender;
@ -100,9 +95,6 @@ void FrameEvent::AddBullet(int bullet_uniid,
p.set_bullet_id(weapon_meta->i->use_bullet());
TypeConvert::ToPb(born_pos, p.mutable_pos());
TypeConvert::ToPb(dir, p.mutable_dir());
#if 0
p.set_bulletskin(10001);
#endif
p.set_gun_id(weapon_meta->i->id());
p.set_gun_lv(weapon_lv);
p.set_fly_distance(fly_distance);