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@ -11,3 +11,8 @@ void CustomBattle::UnInit()
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{
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}
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}
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void CustomBattle::ParseResult(a8::XObject& obj)
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{
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}
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@ -9,6 +9,7 @@ class CustomBattle
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void Init();
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void Init();
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void UnInit();
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void UnInit();
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bool GetParseOk() { return parse_ok_; }
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Room* GetRoom() { return room_; }
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Room* GetRoom() { return room_; }
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const std::string& GetRoomId() { return room_id_; }
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const std::string& GetRoomId() { return room_id_; }
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const std::string& GetRoomUuid() { return room_uuid_; }
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const std::string& GetRoomUuid() { return room_uuid_; }
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@ -17,8 +18,10 @@ class CustomBattle
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int GetZoneId() { return zone_id_; }
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int GetZoneId() { return zone_id_; }
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int GetNodeId() { return zone_id_; }
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int GetNodeId() { return zone_id_; }
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int GetStartTime() { return start_time_; }
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int GetStartTime() { return start_time_; }
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void ParseResult(a8::XObject& obj);
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private:
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private:
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bool parse_ok_ = false;
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Room *room_ = nullptr;
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Room *room_ = nullptr;
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std::string room_id_;
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std::string room_id_;
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std::string room_uuid_;
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std::string room_uuid_;
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