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@ -12,6 +12,7 @@
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#include "app.h"
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#include "room.h"
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#include "explosion.h"
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#include "roommgr.h"
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#include "attrhelper.h"
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@ -329,6 +330,11 @@ void BattleDataContext::ParseResult(a8::XObject& obj)
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payload = obj.Get("payload").GetString();
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errcode = obj.Get("errcode");
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errmsg = obj.Get("errmsg").GetString();
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if (errcode == 0) {
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revive_coin_ = obj.Get("revive_coin");
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int match_mode = obj.Get("match_mode");
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RoomMgr::Instance()->SetMatchMode(match_mode ? 1 : 0);
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}
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if (obj.HasKey("hero_dto") && obj.At("hero_dto")->IsObject()) {
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hero_dto = obj.At("hero_dto");
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hero_ability_->hero_uniid_ = hero_dto->Get("hero_uniid", "");
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@ -755,3 +761,13 @@ float BattleDataContext::GetExtRecoverHp()
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{
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return 0;
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}
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void BattleDataContext::SetReviveCoin(int num)
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{
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revive_coin_ = num;
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}
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int BattleDataContext::GetReviveCoin()
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{
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return revive_coin_;
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}
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@ -71,6 +71,9 @@ struct BattleDataContext
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float GetHeroTotalAtk();
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float GetExtRecoverHp();
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void SetReviveCoin(int num);
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int GetReviveCoin();
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private:
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void Clear();
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float GetTotalAtk(IBullet* bullet);
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@ -85,6 +88,7 @@ private:
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private:
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CreatureWeakPtr owner_;
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int revive_coin_ = 0;
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std::shared_ptr<HeroAbility> hero_ability_;
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std::shared_ptr<WeaponAbility> weapon1_ability_;
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@ -300,6 +300,7 @@ enum PropertyType_e
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kPropBeHook = 34,
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kPropSkillMinor = 35,
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kPropReviveCion = 36,
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};
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enum MapObjectType_e
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@ -96,6 +96,14 @@ void Player::Initialize()
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#endif
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MarkSyncActivePlayer(__FILE__, __LINE__, __func__);
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}
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{
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room->frame_event.AddPropChg
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(GetWeakPtrRef(),
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kPropReviveCion,
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0,
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GetBattleContext()->GetReviveCoin(),
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true);
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}
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}
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void Player::Update(int delta_time)
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@ -849,3 +849,8 @@ void RoomMgr::SendGetBattleData(int mode,
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);
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}
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}
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void RoomMgr::SetMatchMode(int mode)
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{
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match_mode_ = mode;
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}
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@ -80,6 +80,8 @@ class RoomMgr : public a8::Singleton<RoomMgr>
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std::vector<std::shared_ptr<cs::CMJoin>>& join_msgs,
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std::function<
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void(std::vector<std::shared_ptr<BattleDataContext>>&)> cb);
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int GetMatchMode() { return match_mode_; };
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void SetMatchMode(int mode);
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private:
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void InstallReportStateTimer();
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@ -110,6 +112,7 @@ class RoomMgr : public a8::Singleton<RoomMgr>
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private:
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int current_room_idx_ = 0;
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int match_mode_ = 0;
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std::map<long long, Room*> inactive_room_hash_;
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std::map<long long, Room*> room_hash_;
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@ -166,6 +166,9 @@ message MFVec2
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valule: 副状态cd时间(剩余时间)
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value2: 副状态cd时间(总时间)
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value3: 技能id
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property_type: 36 复活币数量
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property_subtype:
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valule: 数量
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*/
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message MFPropertyChg
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{
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