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@ -3191,7 +3191,7 @@ void Creature::UpdateMove()
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void Creature::ForwardMove(float distance)
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{
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GetMovement()->CalcTargetPos(distance);
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}
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bool Creature::HasSpecMove()
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@ -183,6 +183,7 @@ void Movement::CalcTargetPos(float distance)
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void Movement::ClearPath()
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{
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is_find_path_ = false;
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path_index_ = 0;
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paths_.clear();
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}
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