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@ -258,6 +258,8 @@ enum PropertyType_e
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kPropGuideStep = 46,
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kPropBlueStone = 47,
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kPropPurpleStone = 48,
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kPropArmorShield = 49,
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};
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enum SkinSlot_e
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@ -256,7 +256,17 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
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last_receive_dmg_frameno = room->GetFrameNo();
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float old_hp = GetHP();
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if (energy_shield > 0.001f) {
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if (armor_shield > 0.0001f){
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armor_shield = std::max(0.0f, armor_shield - dec_hp);
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room->frame_event.AddPropChg
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(
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GetWeakPtrRef(),
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kPropEnergyShield,
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armor_shield,
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max_armor_shield,
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true);
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GetTrigger()->ReceiveDmg();
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} else if (energy_shield > 0.001f) {
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energy_shield = std::max(0.0f, energy_shield - dec_hp);
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room->frame_event.AddPropChg
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(
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@ -2260,7 +2260,7 @@ void Room::NotifyGameStart()
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long long Room::GetGasInactiveTime()
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{
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#ifdef DEBUG
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return 30;
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return 12;
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#endif
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if (IsPveRoom()) {
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return 10;
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@ -223,6 +223,9 @@ message MFVec3
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value: 宝石数量
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property_type: 48 护盾宝石
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value: 宝石数量
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property_type: 49 护甲
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property_subtype: 当前护甲值
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value: max护甲值
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*/
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message MFPropertyChg
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{
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@ -362,8 +365,8 @@ message MFPlayerFull
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optional int32 team_member_num = 70 [default = 0]; //队伍成员数
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optional int32 armor_shield = 73; //能量护甲
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optional int32 max_armor_shield = 74; //最大能量护甲
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optional int32 armor_shield = 73; //护甲
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optional int32 max_armor_shield = 74; //最大护甲
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}
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@ -630,8 +633,8 @@ message MFActivePlayerData
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optional int32 gemstone = 68; //宝石
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optional int32 armor_shield = 73; //能量护甲
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optional int32 max_armor_shield = 74; //最大能量护甲
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optional int32 armor_shield = 73; //护甲
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optional int32 max_armor_shield = 74; //最大护甲
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}
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//毒圈数据
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@ -1375,6 +1378,9 @@ message CMMove
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optional MFThrow throw_bomb = 44; //投掷
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optional MFVec3 sand_table_target_pos = 45; //沙盘目标位置
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optional MFVec3 shot_target_pos = 46; //射击时目标位置(如果没目标则为子弹终点)
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optional MFVec3 shot_client_pos = 47; //射击时客户端位置
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}
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//立刻消息
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@ -1532,6 +1538,8 @@ message SMJoinedNotify
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optional int32 adjust_bullet = 12; //是否矫正子弹出生点(默认不矫正 1:矫正)
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optional int32 is_newbie_room = 13; //是否新手房间
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optional int32 pre_client_shot = 14; //是否支持客户端子弹预表现
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}
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//地图信息
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