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@ -497,6 +497,7 @@ void Skill::ProcSpecDirShotPhase(const mt::SkillPhase* phase)
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if (meta->GetMagicId() == MAGIC_20301_XL) {
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owner->TryAddBuff(owner, weapon_meta->_int_param1,
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meta);
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owner->room->frame_event.AddShot(owner->GetWeakPtrRef());
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}
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}
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}
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