add GetSpecColliders
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@ -332,7 +332,10 @@ enum AIMode_e
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enum ColliderTag_e
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{
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kHalfWallTag = 1
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kHalfWallTag = 1,
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kColliderTag_Grass = 2, //草丛
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kColliderTag_Water = 3, //水
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kColliderTag_Ice = 4, //冰
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};
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enum GameChannel_e
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@ -2184,6 +2184,7 @@ void Human::_InternalUpdateMove(float speed)
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SetPos(old_pos + a8::Vec2(nx, ny));
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room->grid_service->MoveHuman(this);
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CheckSpecObject();
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}
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void Human::ClearFrameData()
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@ -4280,3 +4281,8 @@ void Human::DoGetOnWithCar(Car* car)
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{
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car->GetOn(this);
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}
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void Human::CheckSpecObject()
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{
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}
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@ -355,6 +355,7 @@ private:
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void NextReload(int prev_weapon_id, int prev_weapon_idx);
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void DoGetOnWithLoot(Loot* loot_entity);
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void DoGetOnWithCar(Car* car);
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void CheckSpecObject();
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protected:
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int level_ = 0;
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