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@ -17,6 +17,8 @@ bool MoveHelper::GetMovePosition(glm::vec3& out_pos)
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void MoveHelper::CalcTargetPos(float distance)
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{
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paths_.clear();
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glm::vec3 start;
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glm::vec3 end;
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glm::vec3 hit_point;
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@ -28,13 +30,12 @@ void MoveHelper::CalcTargetPos(float distance)
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end.x = target_pos2d.x / 10.0f;
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end.z = target_pos2d.y / 10.0f;
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//last_pos_.x = GetPos().x;
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//last_pos_.z = GetPos().y;
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MovePathPoint point;
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int ret = owner_->room->map_instance->Raycast(0, start, end, hit_point);
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if (ret > 1) {
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//SetTargetPos(hit_point * 10.0f);
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point.pos = hit_point * 10.f;
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} else {
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//SetTargetPos(end * 10.0f);
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point.pos = end * 10.f;
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}
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paths_.push_back(point);
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}
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