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@ -2478,26 +2478,6 @@ void Creature::AutoNavigation(const glm::vec3& target_pos, float speed,
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&xtimer_attacher);
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}
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void Creature::AddTraceBullet(int bullet_uniid, int target_uniid, int gun_id)
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{
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trace_bullet_hash_[bullet_uniid] = std::make_tuple(target_uniid, gun_id);
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room->xtimer.SetTimeoutEx
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(
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SERVER_FRAME_RATE * 10,
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[this, bullet_uniid] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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trace_bullet_hash_.erase(bullet_uniid);
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Entity* entity = room->GetEntityByUniId(bullet_uniid);
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if (entity && entity->GetEntityType() == ET_Bullet) {
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Bullet* bullet = (Bullet*)entity;
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bullet->ForceRemove();
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}
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}
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},
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&xtimer_attacher);
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}
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void Creature::LockAttackDir(int time)
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{
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IncDisableAttackDirTimes();
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@ -329,7 +329,6 @@ class Creature : public MoveableEntity
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void RecalcDtoAttr();
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void AutoNavigation(const glm::vec3& target_pos, float speed,
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std::function<void (Creature*)> cb);
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void AddTraceBullet(int bullet_uniid, int target_uniid, int gun_id);
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void LockAttackDir(int time);
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void PullTarget(const glm::vec3& target_pos);
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void MarkSyncActivePlayer(const char* file, int line, const char* func);
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@ -383,8 +382,6 @@ protected:
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long long last_follow_move_frameno_ = 0;
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int follow_target_last_chg_move_dir_times_ = -1;
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a8::XTimerWp follow_target_timer_;
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//target_uniid, gun_id
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std::map<int, std::tuple<int, int>> trace_bullet_hash_;
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private:
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CreatureWeakPtr weak_ptr_;
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@ -1196,6 +1196,7 @@ void Player::_CMCancelRevive(f8::MsgHdr& hdr, const cs::CMCancelRevive& msg)
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void Player::_CMRequestBulletDmg(f8::MsgHdr& hdr, const cs::CMRequestBulletDmg& msg)
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{
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#if 0
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auto itr = trace_bullet_hash_.find(msg.bullet_uniid());
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#ifdef DEBUG
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a8::XPrintf("CMRequestBulletDmg bullet_uniid:%d shield_hit:%d strengthen_wall_uniid:%d target_uniid:%d found:%d\n",
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@ -1262,6 +1263,7 @@ void Player::_CMRequestBulletDmg(f8::MsgHdr& hdr, const cs::CMRequestBulletDmg&
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}
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}
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trace_bullet_hash_.erase(itr);
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#endif
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}
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void Player::_CMRequestThrowDmg(f8::MsgHdr& hdr, const cs::CMRequestThrowDmg& msg)
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@ -3571,3 +3571,8 @@ bool Room::FindWalkablePointWithOutHouse(const glm::vec3& center, int try_count,
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out_point = point;
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return true;
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}
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void Room::AddReportBullet(int bullet_uniid)
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{
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report_bullet_hash[bullet_uniid] = GetFrameNo();
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}
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@ -73,6 +73,8 @@ public:
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int pve_human_num = 0;
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PveData pve_data;
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bool stop_world = false;
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//target_uniid, frameno
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std::map<int, long long> report_bullet_hash;
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~Room();
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void InitData(RoomInitInfo& init_info);
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@ -219,6 +221,7 @@ public:
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size_t GetRoomMaxPlayerNum();
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bool RandomSafeAreaPoint(glm::vec3& point);
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bool FindWalkablePointWithOutHouse(const glm::vec3& center, int try_count, int step, glm::vec3& out_point);
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void AddReportBullet(int bullet_uniid);
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private:
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void ShuaAndroid();
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@ -266,10 +266,8 @@ static void InternalCreateBullet(BulletInfo& bullet_info)
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bullet_info.trace_target_uniid,
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bullet_info.hand);
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if (bullet_uniid && bullet_info.trace_target_uniid) {
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c->AddTraceBullet(
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bullet_uniid,
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bullet_info.trace_target_uniid,
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bullet_info.weapon_meta->id()
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c->room->AddReportBullet(
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bullet_uniid
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);
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}
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} else {
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