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@ -877,7 +877,10 @@ void MapInstance::LoadHouse()
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bool MapInstance::SceneRaycast(const glm::vec3& orig, const glm::vec3& dir, float max_distance, glm::vec3& hit_pos)
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bool MapInstance::SceneRaycast(const glm::vec3& orig,
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const glm::vec3& dir,
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float max_distance,
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glm::vec3& hit_pos)
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{
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}
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