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@ -106,7 +106,10 @@ void Movement::CalcTargetPos(float distance)
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}
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if (point.tar_pos.GetX() < 0 ||
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point.tar_pos.GetZ() < 0) {
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return;
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#if 0
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abort();
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#endif
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}
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}
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point.distance = owner_->GetPos().Distance2D2(point.tar_pos);
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