diff --git a/server/gameserver/framemaker.cc b/server/gameserver/framemaker.cc index 7e8621bc..ec1cd613 100644 --- a/server/gameserver/framemaker.cc +++ b/server/gameserver/framemaker.cc @@ -203,7 +203,7 @@ void FrameMaker::SerializeNewObjects(cs::SMUpdate* msg, Room* room, Human* hum, sync = true; e->FillMFObjectFull(room, (Human*)hum, msg->add_full_objects()); } -#ifdef DEBUG +#ifdef DEBUG1 a8::XPrintf("add full object can_see:%d sync:%d type:%d\n", {e->CanSeeMe(hum), sync, hum->IsPlayer()}); #endif #ifdef DEBUG diff --git a/server/gameserver/pbutils.cc b/server/gameserver/pbutils.cc index dd956328..3c28a947 100644 --- a/server/gameserver/pbutils.cc +++ b/server/gameserver/pbutils.cc @@ -597,7 +597,7 @@ void Human::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data } if (follow_target.Get()) { p->set_follow_target(follow_target.Get()->GetUniId()); -#ifdef DEBUG +#ifdef DEBUG1 a8::XPrintf("DoFollow1 %d->%d\n", {GetUniId(), follow_target.Get()->GetUniId()}); #endif } @@ -1096,7 +1096,7 @@ void Human::SendUpdateMsg() } #ifdef DEBUG end_tick = a8::XGetTickCount(); - if (a8::XGetTickCount() - begin_tick > 100) { + if (a8::XGetTickCount() - begin_tick > 200) { A8_ABORT(); } begin_tick = a8::XGetTickCount();