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@ -498,7 +498,8 @@ A8_DECLARE_ENUM(WorldObjectType_e,
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kLootType = 1,
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kLootType = 1,
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kBoxType = 2,
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kBoxType = 2,
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kCarType = 3,
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kCarType = 3,
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kBornPointType = 4
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kBornPointType = 4,
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kMonsterType = 5,
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);
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);
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enum SwitchTimesType_e
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enum SwitchTimesType_e
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@ -66,6 +66,15 @@ static void LoadWorldObjects(const std::string& world_object_file,
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world_objects.push_back(obj);
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world_objects.push_back(obj);
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}
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}
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}
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}
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{
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auto thing = root.At("monster");
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for (int i = 0; i < thing->Size(); ++i) {
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auto obj = std::make_shared<mt::WorldObject>();
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obj->object_type = WorldObjectType_e::kMonsterType;
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parse_func(thing->At(i), obj);
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world_objects.push_back(obj);
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}
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}
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{
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{
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auto thing = root.At("human");
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auto thing = root.At("human");
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for (int i = 0; i < thing->Size(); ++i) {
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for (int i = 0; i < thing->Size(); ++i) {
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@ -3220,6 +3220,7 @@ void Room::CreateWorldObjects()
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break;
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break;
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default:
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default:
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{
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{
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abort();
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}
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}
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break;
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break;
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}
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}
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@ -1306,6 +1306,7 @@ message MFSettlementNew
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optional string battle_uuid = 11; //本次战斗唯一id
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optional string battle_uuid = 11; //本次战斗唯一id
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optional int32 settlement_status = 12; //0: 结算中(读取个人结算数据) 1:已结算(请求小胡接口)
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optional int32 settlement_status = 12; //0: 结算中(读取个人结算数据) 1:已结算(请求小胡接口)
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optional int32 custom_battle = 13; //是否自定义房间
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optional int32 custom_battle = 13; //是否自定义房间
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optional string box_payload = 14; //请求宝箱透传数据(空则不需要请求,客户端需做容错判断改字段是否存在(小胡那边不会传这个字段))
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optional int32 pvp_settlement_type = 101; //結算類型0:個人 1:組隊(保留)
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optional int32 pvp_settlement_type = 101; //結算類型0:個人 1:組隊(保留)
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optional int32 pvp_settlement_color = 102; // 0:灰 1:黃
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optional int32 pvp_settlement_color = 102; // 0:灰 1:黃
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