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@ -64,16 +64,6 @@ void Hero::Initialize()
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SetMaxHP(GetHP());
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SetMaxHP(GetHP());
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}
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}
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void Hero::FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data)
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{
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PBUtils::Hero_FillMFObjectPart(this, room, hum, part_data);
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}
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void Hero::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data)
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{
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PBUtils::Hero_FillMFObjectFull(this, room, hum, full_data);
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}
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void Hero::Update(int delta_time)
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void Hero::Update(int delta_time)
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{
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{
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++updated_times_;
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++updated_times_;
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@ -23,6 +23,7 @@
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#include "mt/Param.h"
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#include "mt/Param.h"
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#include "mt/Buff.h"
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#include "mt/Buff.h"
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#include "mt/Equip.h"
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#include "mt/Equip.h"
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#include "mt/Hero.h"
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void PBUtils::Ability_FillMFAttrAdditionList(Ability* self, Human* hum, cs::MFActivePlayerData* player_data)
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void PBUtils::Ability_FillMFAttrAdditionList(Ability* self, Human* hum, cs::MFActivePlayerData* player_data)
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{
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{
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@ -250,20 +251,17 @@ void Car::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data)
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#endif
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#endif
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}
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}
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void PBUtils::Hero_FillMFObjectPart(Hero* self, Room* room, Human* hum, cs::MFObjectPart* part_data)
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void Hero::FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data)
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{
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{
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#if 0
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part_data->set_object_type(ET_Hero);
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part_data->set_object_type(ET_Hero);
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cs::MFHeroPart* p = part_data->mutable_union_obj_10();
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cs::MFHeroPart* p = part_data->mutable_union_obj_10();
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p->set_obj_uniid(GetUniId());
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p->set_obj_uniid(GetUniId());
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TypeConvert::ToPb(GetPos(), p->mutable_pos());
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TypeConvert::ToPb(GetPos(), p->mutable_pos());
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TypeConvert::ToPb(GetAttackDir(), p->mutable_dir());
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TypeConvert::ToPb(GetAttackDir(), p->mutable_dir());
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#endif
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}
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}
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void PBUtils::Hero_FillMFObjectFull(Hero* self, Room* room, Human* hum, cs::MFObjectFull* full_data)
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void Hero::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data)
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{
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{
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#if 0
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full_data->set_object_type(ET_Hero);
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full_data->set_object_type(ET_Hero);
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cs::MFHeroFull* p = full_data->mutable_union_obj_10();
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cs::MFHeroFull* p = full_data->mutable_union_obj_10();
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p->set_obj_uniid(GetUniId());
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p->set_obj_uniid(GetUniId());
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@ -278,7 +276,6 @@ void PBUtils::Hero_FillMFObjectFull(Hero* self, Room* room, Human* hum, cs::MFOb
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#if 0
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#if 0
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FillBuffList(hum, p->mutable_buff_list());
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FillBuffList(hum, p->mutable_buff_list());
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#endif
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#endif
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#endif
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}
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}
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void PBUtils::Loot_FillMFObjectPart(Loot* self, Room* room, Human* hum, cs::MFObjectPart* part_data)
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void PBUtils::Loot_FillMFObjectPart(Loot* self, Room* room, Human* hum, cs::MFObjectPart* part_data)
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