This commit is contained in:
aozhiwei 2022-12-25 09:39:06 +08:00
parent 485f74e08c
commit a8341f33ee
2 changed files with 3 additions and 16 deletions

View File

@ -64,16 +64,6 @@ void Hero::Initialize()
SetMaxHP(GetHP()); SetMaxHP(GetHP());
} }
void Hero::FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data)
{
PBUtils::Hero_FillMFObjectPart(this, room, hum, part_data);
}
void Hero::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data)
{
PBUtils::Hero_FillMFObjectFull(this, room, hum, full_data);
}
void Hero::Update(int delta_time) void Hero::Update(int delta_time)
{ {
++updated_times_; ++updated_times_;

View File

@ -23,6 +23,7 @@
#include "mt/Param.h" #include "mt/Param.h"
#include "mt/Buff.h" #include "mt/Buff.h"
#include "mt/Equip.h" #include "mt/Equip.h"
#include "mt/Hero.h"
void PBUtils::Ability_FillMFAttrAdditionList(Ability* self, Human* hum, cs::MFActivePlayerData* player_data) void PBUtils::Ability_FillMFAttrAdditionList(Ability* self, Human* hum, cs::MFActivePlayerData* player_data)
{ {
@ -250,20 +251,17 @@ void Car::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data)
#endif #endif
} }
void PBUtils::Hero_FillMFObjectPart(Hero* self, Room* room, Human* hum, cs::MFObjectPart* part_data) void Hero::FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data)
{ {
#if 0
part_data->set_object_type(ET_Hero); part_data->set_object_type(ET_Hero);
cs::MFHeroPart* p = part_data->mutable_union_obj_10(); cs::MFHeroPart* p = part_data->mutable_union_obj_10();
p->set_obj_uniid(GetUniId()); p->set_obj_uniid(GetUniId());
TypeConvert::ToPb(GetPos(), p->mutable_pos()); TypeConvert::ToPb(GetPos(), p->mutable_pos());
TypeConvert::ToPb(GetAttackDir(), p->mutable_dir()); TypeConvert::ToPb(GetAttackDir(), p->mutable_dir());
#endif
} }
void PBUtils::Hero_FillMFObjectFull(Hero* self, Room* room, Human* hum, cs::MFObjectFull* full_data) void Hero::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data)
{ {
#if 0
full_data->set_object_type(ET_Hero); full_data->set_object_type(ET_Hero);
cs::MFHeroFull* p = full_data->mutable_union_obj_10(); cs::MFHeroFull* p = full_data->mutable_union_obj_10();
p->set_obj_uniid(GetUniId()); p->set_obj_uniid(GetUniId());
@ -278,7 +276,6 @@ void PBUtils::Hero_FillMFObjectFull(Hero* self, Room* room, Human* hum, cs::MFOb
#if 0 #if 0
FillBuffList(hum, p->mutable_buff_list()); FillBuffList(hum, p->mutable_buff_list());
#endif #endif
#endif
} }
void PBUtils::Loot_FillMFObjectPart(Loot* self, Room* room, Human* hum, cs::MFObjectPart* part_data) void PBUtils::Loot_FillMFObjectPart(Loot* self, Room* room, Human* hum, cs::MFObjectPart* part_data)