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@ -426,6 +426,7 @@ void BattleDataContext::ParseResult(a8::XObject& obj)
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hero_dto = obj.At("hero_dto");
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hero_ability_->hero_uniid_ = hero_dto->Get("hero_uniid", "");
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hero_ability_->hero_dto = hero_dto;
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hero_lv_ = hero_dto->HasKey("hero_lv") ? hero_dto->Get("hero_lv").GetInt() : 1;
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const mt::Hero* meta = mt::Hero::GetById(hero_dto->Get("hero_id", ""));
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if (meta) {
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hero_ability_->hero_meta = meta;
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@ -986,3 +987,8 @@ float BattleDataContext::GetRecoverHpAdd()
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{
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return hero_ability_->GetRecoverHpAdd();
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}
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int BattleDataContext::GetHeroLevel()
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{
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return std::max(hero_lv_, 1);
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}
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@ -77,6 +77,7 @@ struct BattleDataContext
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int GetSkinId();
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int GetLevel();
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int GetHeroLevel();
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private:
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void Clear();
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@ -101,6 +102,7 @@ private:
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int skin_id_ = 0;
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int level_ = 0;
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int hero_lv_ = 0;
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int skill1_lv = 1;
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int skill2_lv = 1;
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@ -93,6 +93,7 @@ class Creature : public MoveableEntity
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int energy_shield = 0;
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int max_energy_shield = 0;
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int level = 1;
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int hero_level = 1;
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Weapon second_weapon;
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glm::vec3 skill_pos;
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@ -25,7 +25,7 @@ GunGrasp::~GunGrasp()
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void GunGrasp::Init()
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{
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if (owner_->IsHuman()) {
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if (owner_->IsPlayer()) {
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TakeOnWeapon(owner_->GetCurrWeapon());
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owner_->GetTrigger()->AddListener
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(
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@ -51,7 +51,7 @@ void GunGrasp::Clear()
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void GunGrasp::TakeOnWeapon(Weapon* weapon)
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{
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std::set<int>* buffs = mt::Grasp::GetBuffs(owner_->AsHuman()->meta->id(),
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owner_->GetBattleContext()->GetLevel(),
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owner_->GetBattleContext()->GetHeroLevel(),
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weapon->meta->id());
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Clear();
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if (buffs) {
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@ -563,6 +563,8 @@ void Human::FillMFObjectLess(Room* room, Human* hum, cs::MFPlayerFull* full_data
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p->set_shoot_offset_x(shoot_offset.x);
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p->set_shoot_offset_y(shoot_offset.y);
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p->set_level(GetBattleContext()->GetLevel());
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p->set_hero_level(GetBattleContext()->GetHeroLevel());
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p->set_hero_level(GetBattleContext()->GetHeroLevel());
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GetCurrWeapon()->ToPB(this, p->mutable_weapon());
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PBUtils::Ability_FillMFAttrAdditionList(GetAbility().get(), this, p);
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if (GetCar()) {
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@ -584,6 +586,9 @@ void Human::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data
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p->set_health(GetHP());
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p->set_level(GetBattleContext()->GetLevel());
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#if 0
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p->set_Hero_level(GetBattleContext()->GetHeroLevel());
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#endif
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p->set_max_health(GetMaxHP());
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p->set_dead(dead);
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p->set_downed(downed);
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@ -799,6 +804,7 @@ void Human::FillMFTeamData(Human* hum, cs::MFTeamData* team_data, bool is_game_o
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team_data->set_player_id(GetUniId());
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team_data->set_hero_id(meta->id());
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team_data->set_level(hum->GetBattleContext()->GetLevel());
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team_data->set_hero_level(hum->GetBattleContext()->GetHeroLevel());
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team_data->set_score(stats->pve_rank_score);
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if (is_game_over || !real_dead || room->GetFrameNo() - GetRealDeadFrameNo(room) < 4) {
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TypeConvert::ToPb(GetPos(), team_data->mutable_pos());
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@ -331,6 +331,7 @@ message MFPlayerFull
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optional int32 gemstone = 68; //宝石
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optional int32 level = 69; //等级
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optional int32 hero_level = 72; //hero等级
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optional int32 team_member_num = 70 [default = 0]; //队伍成员数
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}
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@ -632,6 +633,7 @@ message MFTeamData
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optional int32 score = 63 [default = 0]; //pve模式积分
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optional int32 hero_id = 64 [default = 0]; //英雄id(只同步一次)
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optional int32 level = 65 [default = 0]; //等级
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optional int32 hero_level = 72; //hero等级
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//一下字段只在结算的时候该字段才有内容
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optional string account_id = 10; //账号id
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