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@ -524,7 +524,7 @@ void Incubator::ShowHand()
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if (!room->IsGameOver() && room->GetAlivePlayerCount() <= 0) {
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if (!room->IsGameOver() && room->GetAlivePlayerCount() <= 0) {
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room->TraverseHumanList
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room->TraverseHumanList
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(
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(
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[] (Huamn* hum)
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[] (Human* hum)
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{
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{
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a8::UnSetBitFlag(hum->status, CS_DisableAttackAndroid);
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a8::UnSetBitFlag(hum->status, CS_DisableAttackAndroid);
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return true;
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return true;
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