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@ -322,7 +322,8 @@ void CustomBattle::OnEnter(std::shared_ptr<cs::CMJoin> join_msg, long ip_saddr,
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}
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f8::Timer::Instance()->SetTimeoutEx
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(
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1000 * 3,
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a8::RandEx(mt::Param::s().battle_auto_ready_min_time,
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mt::Param::s().battle_auto_ready_max_time) * 1000,
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[] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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@ -91,6 +91,8 @@ namespace mt
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s_.nature_recover_hp_interval = a8::XValue(GetStringParam("nature_recover_hp_interval1", "1"));
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s_.nature_recover_hp_rate = a8::XValue(GetStringParam("nature_recover_hp_rate", "0.1")).GetDouble();
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#endif
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s_.battle_auto_ready_min_time = GetIntParam("battle_auto_ready_min_time", 5);
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s_.battle_auto_ready_max_time = GetIntParam("battle_auto_ready_max_time", 8);
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#ifdef MYDEBUG
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s_.match_team_time = 6;
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s_.match_robot_time = 5;
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@ -145,6 +145,9 @@ namespace mt
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float battle_gain_exp_rate_killer = 0;
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float battle_gain_exp_rate_teammate = 0;
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int battle_auto_ready_min_time = 0;
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int battle_auto_ready_max_time = 0;
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std::vector<float> block_effect_range;
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std::vector<float> crit_effect_range;
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