From a96777029bcfe751f575ad3646df16cdc2e530b8 Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Wed, 28 Dec 2022 16:10:55 +0800 Subject: [PATCH] 1 --- server/gameserver/creature.cc | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) diff --git a/server/gameserver/creature.cc b/server/gameserver/creature.cc index d891b679..7da49dd9 100644 --- a/server/gameserver/creature.cc +++ b/server/gameserver/creature.cc @@ -3089,15 +3089,11 @@ void Creature::FollowToTarget() #else if (GetPos().ManhattanDistance(follow_target.Get()->GetPos()) > 70) { #endif - a8::Vec2 dir = a8::Vec2::UP; - dir.Rotate(a8::RandAngle()); - dir.Normalize(); - // 999 - #if 1 - Position target_pos = follow_target.Get()->GetPos(); - #else - a8::Vec2 target_pos = follow_target.Get()->GetPos() + dir * (30 + (rand() % 10)); - #endif + glm::vec3 dir = GlmHelper::UP; + GlmHelper::RotateY(dir, a8::RandAngle()); + GlmHelper::Normalize(dir); + Position target_pos; + target_pos.FromGlmVec3(follow_target.Get()->GetPos().ToGlmVec3() + dir * (float)(30 + (rand() % 10))); if (GetPos().ManhattanDistance2D(target_pos) > 5) { glm::vec3 move_dir = GetPos().CalcDir(target_pos); GlmHelper::Normalize(move_dir);