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@ -353,13 +353,18 @@ namespace MetaData
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a8::XValue(strings2[1]).GetDouble(),
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strings2.size() > 2 ? a8::XValue(strings2[2]).GetDouble() : 0,
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strings2.size() > 3 ? a8::XValue(strings2[3]).GetInt() : 0,
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strings2.size() > 4 ? a8::XValue(strings2[4]).GetInt() : 0
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strings2.size() > 4 ? a8::XValue(strings2[4]).GetInt() : 0,
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strings2.size() > 5 ? a8::XValue(strings2[5]).GetInt() : 0
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)
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);
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lock_time += strings2.size() > 3 ? a8::XValue(strings2[3]).GetInt() : 0;
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if (std::get<5>(bullet_born_offset[bullet_born_offset.size() - 1]) != 0) {
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lock_time = std::max(lock_time, strings2.size()>3 ? a8::XValue(strings2[3]).GetInt() : 0);
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}
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#if 0
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if (strings2.size() > 4 && a8::XValue(strings2[4]).GetInt() == 1) {
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lock_time = 0;
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}
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#endif
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}
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}
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{
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@ -96,8 +96,8 @@ namespace MetaData
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const metatable::Equip* i = nullptr;
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int lock_time = 0;
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//0,0,0,0,后座力
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std::vector<std::tuple<float, float, float, int, int>> bullet_born_offset;
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//0,0,0,0,后座力,是否取消定身
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std::vector<std::tuple<float, float, float, int, int, int>> bullet_born_offset;
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std::vector<std::tuple<int, a8::Vec2>> shoot_offsets;
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std::shared_ptr<std::tuple<float, float, float>> gun_muzzle_position;
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std::shared_ptr<std::tuple<float, float, float>> movex_position;
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