This commit is contained in:
aozhiwei 2023-11-21 14:53:22 +08:00
parent a698ab16cb
commit a9e84139aa

View File

@ -17,6 +17,7 @@
#include "ability.h"
#include "netdata.h"
#include "collision.h"
#include "debugcmd.h"
#include "mt/MapThing.h"
#include "mt/Skill.h"
@ -277,7 +278,16 @@ void RoomObstacle::Active()
break;
case kObstacleFlameSurface:
{
ActiveFlameSurface();
life_time_timer = room->xtimer.SetTimeoutWpEx
(
1,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
ActiveFlameSurface();
}
},
&xtimer_attacher);
}
break;
default:
@ -903,15 +913,39 @@ void RoomObstacle::ActiveFlameSurface()
ForceGridList();
glm::vec3 dir = GlmHelper::UP;
GlmHelper::RotateY(dir, rotate_);
glm::vec3 adjusted_pos = GetPos().ToGlmVec3() + dir * (meta->height() / 2.0f);
glm::vec3 adjusted_pos = GetPos().ToGlmVec3() + dir * (meta->height() / 4.0f);
std::shared_ptr<std::vector<glm::vec3>> points = std::make_shared<std::vector<glm::vec3>>();
float r = 10;
int width = meta->width() / r / 2;
int height = meta->height() / 2 / r / 2;
if (width < 1 || height < 1) {
return;
}
for (int i = 0; i < width; ++i) {
for (int j = 0; j < height; ++j) {
glm::vec3 pos = GetPos().ToGlmVec3();
pos.x = (-meta->width()) / 2 + r + i * r * 2;
pos.y = 0;
pos.z = r + j * r * 2;
GlmHelper::RotateY(pos, glm::radians(rotate_ * 180.0f));
points->push_back(GetPos().ToGlmVec3() + pos);
#if 0
DebugCmd::CreateSphere(master.Get(),
GetPos().ToGlmVec3() + pos,
glm::vec3(1.0f, 1.0f, 1.0f),
room->AllocUniid());
#endif
}
}
int hit_count = 0;
auto cb =
[this, adjusted_pos] ()
[this, adjusted_pos, points, r, hit_count] () mutable
{
std::vector<Human*> human_list;
room->grid_service->TraverseAllLayerHumanList
(room->GetRoomIdx(),
*grid_list_,
[this, &human_list, &adjusted_pos] (Human* hum, bool& stop)
[this, &human_list, &adjusted_pos, &points, r, hit_count] (Human* hum, bool& stop) mutable
{
if (hum->dead) {
return;
@ -919,9 +953,24 @@ void RoomObstacle::ActiveFlameSurface()
if (!master.Get()) {
return;
}
#if 0
if (master.Get()->team_id == hum->team_id) {
return;
}
#endif
#if 1
for (size_t i = 0; i < points->size(); ++i) {
auto point = points->at(i);
if(a8::IntersectCylinderCylinder
(
point, r, 10,
hum->GetPos().ToGlmVec3(), hum->GetHitRadius(), 10
)) {
human_list.push_back(hum);
return;
}
}
#else
if (Collision::Check2dRotationRectangle
(
hum->GetPos().GetX(),
@ -931,20 +980,31 @@ void RoomObstacle::ActiveFlameSurface()
adjusted_pos.z,
meta->width(),
meta->height() / 2.0f,
GetRotate() * 180.f
glm::radians(GetRotate() * 180.f / A8_PI)
)) {
human_list.push_back(hum);
}
#endif
}
);
if (!human_list.empty() && master.Get() && master.Get()->IsPlayer()) {
++hit_count;
#ifdef MYDEBUG
a8::XPrintf("火焰枪地面命中 hit_count:%d point_size:%d height:%d width:%d rotate:%f\n",
{
hit_count,
points->size(),
meta->height(),
meta->width(),
rotate_
});
#endif
}
for (auto& hum : human_list) {
for (int buff_id : meta->_buff_list) {
if (!hum->GetBuffById(buff_id)) {
hum->TryAddBuff(master.Get(),
buff_id);
#ifdef MYDEBUG
a8::XPrintf("火焰枪地面命中\n", {});
#endif
}
}
}
@ -952,7 +1012,7 @@ void RoomObstacle::ActiveFlameSurface()
room->xtimer.SetIntervalEx
(
1000 / FRAME_RATE_MS,
[this, cb] (int event, const a8::Args* args)
[this, cb] (int event, const a8::Args* args) mutable
{
if (a8::TIMER_EXEC_EVENT == event) {
cb();