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@ -17,6 +17,7 @@
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#include "ability.h"
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#include "netdata.h"
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#include "collision.h"
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#include "debugcmd.h"
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#include "mt/MapThing.h"
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#include "mt/Skill.h"
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@ -277,7 +278,16 @@ void RoomObstacle::Active()
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break;
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case kObstacleFlameSurface:
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{
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ActiveFlameSurface();
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life_time_timer = room->xtimer.SetTimeoutWpEx
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(
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1,
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[this] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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ActiveFlameSurface();
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}
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},
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&xtimer_attacher);
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}
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break;
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default:
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@ -903,15 +913,39 @@ void RoomObstacle::ActiveFlameSurface()
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ForceGridList();
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glm::vec3 dir = GlmHelper::UP;
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GlmHelper::RotateY(dir, rotate_);
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glm::vec3 adjusted_pos = GetPos().ToGlmVec3() + dir * (meta->height() / 2.0f);
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glm::vec3 adjusted_pos = GetPos().ToGlmVec3() + dir * (meta->height() / 4.0f);
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std::shared_ptr<std::vector<glm::vec3>> points = std::make_shared<std::vector<glm::vec3>>();
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float r = 10;
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int width = meta->width() / r / 2;
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int height = meta->height() / 2 / r / 2;
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if (width < 1 || height < 1) {
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return;
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}
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for (int i = 0; i < width; ++i) {
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for (int j = 0; j < height; ++j) {
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glm::vec3 pos = GetPos().ToGlmVec3();
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pos.x = (-meta->width()) / 2 + r + i * r * 2;
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pos.y = 0;
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pos.z = r + j * r * 2;
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GlmHelper::RotateY(pos, glm::radians(rotate_ * 180.0f));
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points->push_back(GetPos().ToGlmVec3() + pos);
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#if 0
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DebugCmd::CreateSphere(master.Get(),
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GetPos().ToGlmVec3() + pos,
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glm::vec3(1.0f, 1.0f, 1.0f),
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room->AllocUniid());
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#endif
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}
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}
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int hit_count = 0;
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auto cb =
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[this, adjusted_pos] ()
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[this, adjusted_pos, points, r, hit_count] () mutable
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{
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std::vector<Human*> human_list;
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room->grid_service->TraverseAllLayerHumanList
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(room->GetRoomIdx(),
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*grid_list_,
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[this, &human_list, &adjusted_pos] (Human* hum, bool& stop)
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[this, &human_list, &adjusted_pos, &points, r, hit_count] (Human* hum, bool& stop) mutable
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{
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if (hum->dead) {
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return;
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@ -919,9 +953,24 @@ void RoomObstacle::ActiveFlameSurface()
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if (!master.Get()) {
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return;
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}
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#if 0
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if (master.Get()->team_id == hum->team_id) {
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return;
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}
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#endif
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#if 1
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for (size_t i = 0; i < points->size(); ++i) {
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auto point = points->at(i);
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if(a8::IntersectCylinderCylinder
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(
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point, r, 10,
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hum->GetPos().ToGlmVec3(), hum->GetHitRadius(), 10
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)) {
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human_list.push_back(hum);
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return;
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}
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}
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#else
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if (Collision::Check2dRotationRectangle
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(
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hum->GetPos().GetX(),
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@ -931,20 +980,31 @@ void RoomObstacle::ActiveFlameSurface()
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adjusted_pos.z,
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meta->width(),
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meta->height() / 2.0f,
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GetRotate() * 180.f
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glm::radians(GetRotate() * 180.f / A8_PI)
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)) {
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human_list.push_back(hum);
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}
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#endif
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}
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);
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if (!human_list.empty() && master.Get() && master.Get()->IsPlayer()) {
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++hit_count;
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#ifdef MYDEBUG
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a8::XPrintf("火焰枪地面命中 hit_count:%d point_size:%d height:%d width:%d rotate:%f\n",
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{
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hit_count,
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points->size(),
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meta->height(),
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meta->width(),
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rotate_
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});
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#endif
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}
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for (auto& hum : human_list) {
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for (int buff_id : meta->_buff_list) {
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if (!hum->GetBuffById(buff_id)) {
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hum->TryAddBuff(master.Get(),
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buff_id);
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#ifdef MYDEBUG
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a8::XPrintf("火焰枪地面命中\n", {});
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#endif
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}
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}
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}
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@ -952,7 +1012,7 @@ void RoomObstacle::ActiveFlameSurface()
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room->xtimer.SetIntervalEx
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(
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1000 / FRAME_RATE_MS,
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[this, cb] (int event, const a8::Args* args)
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[this, cb] (int event, const a8::Args* args) mutable
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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cb();
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