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@ -328,7 +328,9 @@ static void InternalCreateBullet(BulletInfo& bullet_info)
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bullet_info.trace_target_uniid,
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bullet_info.hand,
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bullet_info.reporter_list,
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bullet_info.shot_uniid);
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bullet_info.shot_uniid,
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0,
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bullet_info.duration);
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if (bullet_uniid && (bullet_info.trace_target_uniid || bullet_info.reporter_list)) {
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c->room->AddReportBullet(
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bullet_uniid
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@ -491,7 +493,7 @@ void InternalShot(Creature* c,
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}
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if (c->IsPlayer() || c->IsCar()) {
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#ifdef MYDEBUG
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a8::XPrintf("idx:%d offset:%f,%f,%f angle:%f old_angle:%f angle_xyz:%f,%f,%f %f %f gun_muzzle_position:%f,%f,%f pos:%f,%f,%f gun_id:%d t:%d fly_distance:%f delay_time:%d hand:%d\n",
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a8::XPrintf("idx:%d offset:%f,%f,%f angle:%f old_angle:%f angle_xyz:%f,%f,%f %f %f gun_muzzle_position:%f,%f,%f pos:%f,%f,%f gun_id:%d t:%d fly_distance:%f delay_time:%d hand:%d duration:%d\n",
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{
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bulletIdx,
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bullet_born_offset.x,
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@ -514,7 +516,8 @@ void InternalShot(Creature* c,
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shot_animi_time,
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fly_distance,
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std::get<3>(tuple),
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shot_animi && shot_animi->is_other ? shot_animi->GetShotHand(bulletIdx - 1) : -1
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shot_animi && shot_animi->is_other ? shot_animi->GetShotHand(bulletIdx - 1) : -1,
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duration
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});
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#endif
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}
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