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@ -612,6 +612,9 @@ void InternalShot(Creature* c,
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c->power_idx = -1;
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c->power_idx = -1;
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c->ClearAimingBuffs();
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c->ClearAimingBuffs();
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}
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}
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if (c->skill_hold_skill_id != 0) {
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c->ClearSkillHoldState();
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}
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if (weapon_meta->id() == 20611) {
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if (weapon_meta->id() == 20611) {
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float angle = GlmHelper::CalcAngle(c->GetAttackDir(), GlmHelper::UP);
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float angle = GlmHelper::CalcAngle(c->GetAttackDir(), GlmHelper::UP);
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std::shared_ptr<std::vector<float>> buff_vars = std::make_shared<std::vector<float>>
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std::shared_ptr<std::vector<float>> buff_vars = std::make_shared<std::vector<float>>
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