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@ -658,7 +658,23 @@ void CallFuncBuff::SummonHeroSpecDistance()
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int hero_id = meta->_int_buff_param2;
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int hero_id = meta->_int_buff_param2;
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float distance = meta->GetBuffParam3(this);
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float distance = meta->GetBuffParam3(this);
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if (!owner->dead || meta->dead_valid() != 0) {
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if (!owner->dead || meta->dead_valid() != 0) {
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glm::vec3 born_pos = owner->GetPos().ToGlmVec3();
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bool hit_result;
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glm::vec3 hit_point;
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glm::vec3 start = owner->GetPos().ToGlmVec3();
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glm::vec3 end = owner->GetPos().ToGlmVec3() + owner->GetAttackDir() * distance;
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glm::vec3 born_pos = owner->GetPos().ToGlmVec3() + owner->GetAttackDir() * distance;
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owner->room->map_instance->Scale(start);
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owner->room->map_instance->Scale(end);
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if (owner->room->map_instance->Raycast
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(
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start,
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end,
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hit_point,
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hit_result
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)) {
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owner->room->map_instance->UnScale(hit_point);
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born_pos = hit_point;
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}
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Hero* hero = owner->SummonHero(this,
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Hero* hero = owner->SummonHero(this,
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born_pos,
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born_pos,
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owner->GetAttackDir());
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owner->GetAttackDir());
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