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@ -114,7 +114,9 @@ void Android::InternalUpdate(int delta_time)
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return;
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return;
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}
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}
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}
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}
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#if 0
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agent_->Exec();
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agent_->Exec();
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#endif
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}
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}
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void Android::GiveEquip()
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void Android::GiveEquip()
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@ -371,8 +371,28 @@ void Bullet::MapServiceUpdate()
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}
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}
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}
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}
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move_length -= step_len;
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move_length -= step_len;
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auto old_pos = GetPos();
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GetMutablePos().AddGlmVec3(dir * step_len);
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GetMutablePos().AddGlmVec3(dir * step_len);
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float distance = GetPos().DistanceGlmVec3(born_pos.ToGlmVec3());
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float distance = GetPos().DistanceGlmVec3(born_pos.ToGlmVec3());
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#ifdef DEBUG1
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a8::XPrintf("step_len:%f born_pos:%f,%f,%f curr_pos:%f,%f,%f old_pos:%f,%f,%f distance:%f\n",
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{
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step_len,
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born_pos.x,
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born_pos.y,
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born_pos.z,
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old_pos.x,
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old_pos.y,
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old_pos.z,
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GetPos().x,
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GetPos().y,
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GetPos().z,
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distance
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});
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#endif
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if (room->OverBorder(GetPos(), gun_meta->bullet_rad())) {
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if (room->OverBorder(GetPos(), gun_meta->bullet_rad())) {
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if (IsBomb()) {
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if (IsBomb()) {
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ProcBomb();
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ProcBomb();
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@ -633,7 +653,6 @@ void Bullet::ClearBuffList()
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void Bullet::ProcFlyHook(Entity* target)
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void Bullet::ProcFlyHook(Entity* target)
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{
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{
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return;
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ClearBuffList();
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ClearBuffList();
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float distance = born_pos.Distance2D2(GetPos());
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float distance = born_pos.Distance2D2(GetPos());
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if (distance < 0.001f) {
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if (distance < 0.001f) {
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@ -840,7 +859,9 @@ void Bullet::GetHitCreatures(BulletCheckResult& result)
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if (c != sender.Get() && !c->dead &&
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if (c != sender.Get() && !c->dead &&
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Collision::CheckBullet(this, c)) {
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Collision::CheckBullet(this, c)) {
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#ifdef DEBUG
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#ifdef DEBUG
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a8::XPrintf("bullet hit\n", {});
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if (IsFlyHook()) {
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a8::XPrintf("bullet hit\n", {});
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}
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#endif
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#endif
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if (meta->_inventory_slot() == IS_C4) {
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if (meta->_inventory_slot() == IS_C4) {
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if (!c->IsHuman()) {
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if (!c->IsHuman()) {
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@ -954,7 +975,7 @@ void Bullet::Raycast()
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{
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{
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raycasted_ = true;
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raycasted_ = true;
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glm::vec3 start = born_pos.ToGlmVec3();
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glm::vec3 start = born_pos.ToGlmVec3();
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glm::vec3 end = born_pos.AddGlmVec3(born_dir * (float)gun_meta->range()).ToGlmVec3();
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glm::vec3 end = born_pos.ToGlmVec3() + born_dir * (float)gun_meta->range();
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bool hit_result = false;
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bool hit_result = false;
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glm::vec3 hit_point;
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glm::vec3 hit_point;
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@ -966,8 +987,10 @@ void Bullet::Raycast()
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sender.Get()->room->map_instance->UnScale(hit_point);
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sender.Get()->room->map_instance->UnScale(hit_point);
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raycast_hit_point_ = hit_point;
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raycast_hit_point_ = hit_point;
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raycast_len_ = GlmHelper::Norm(hit_point - born_pos.ToGlmVec3());
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raycast_len_ = GlmHelper::Norm(hit_point - born_pos.ToGlmVec3());
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} else {
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raycast_len_ = gun_meta->range();
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}
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}
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#ifdef DEBUG
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#ifdef DEBUG1
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a8::XPrintf("bullet.raycast ret:%d hit_result:%d raycast_hit_point_:%f,%f,%f\n",
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a8::XPrintf("bullet.raycast ret:%d hit_result:%d raycast_hit_point_:%f,%f,%f\n",
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{
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{
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ret,
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ret,
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@ -580,7 +580,7 @@ int Room::CreateBullet(Creature* sender,
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float shot_animi_time)
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float shot_animi_time)
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{
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{
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int bullet_uniid = 0;
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int bullet_uniid = 0;
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if (grid_service->CanAdd(pos.x, pos.y)) {
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if (grid_service->CanAdd(pos.x, pos.z)) {
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Bullet* bullet = EntityFactory::Instance()->MakeBullet(AllocUniid());
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Bullet* bullet = EntityFactory::Instance()->MakeBullet(AllocUniid());
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bullet->sender.Attach(sender);
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bullet->sender.Attach(sender);
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if (passenger) {
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if (passenger) {
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@ -601,6 +601,19 @@ int Room::CreateBullet(Creature* sender,
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bullet->keep_shot_animi_timer_ptr = keep_shot_animi_timer_ptr;
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bullet->keep_shot_animi_timer_ptr = keep_shot_animi_timer_ptr;
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bullet->shot_animi_time = shot_animi_time;
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bullet->shot_animi_time = shot_animi_time;
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bullet->Initialize();
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bullet->Initialize();
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#ifdef DEBUG
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a8::XPrintf("xxxxxxx born_pos:%f,%f,%f curr_pos:%f,%f,%f\n",
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{
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bullet->born_pos.x,
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bullet->born_pos.y,
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bullet->born_pos.z,
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bullet->GetPos().x,
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bullet->GetPos().y,
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bullet->GetPos().z,
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});
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#endif
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AddObjectLater(bullet);
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AddObjectLater(bullet);
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bullet_uniid = bullet->GetUniId();
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bullet_uniid = bullet->GetUniId();
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}
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}
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@ -3179,8 +3192,7 @@ size_t Room::GetRoomMaxPlayerNum()
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{
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{
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#ifdef MAP3D
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#ifdef MAP3D
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return 2;
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return 2;
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return map_meta_->player();
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//return map_meta_->player();
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//return 2;
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#else
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#else
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if (pve_instance) {
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if (pve_instance) {
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return pve_human_num;
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return pve_human_num;
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