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@ -1124,8 +1124,7 @@ void Creature::Initialize()
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for (auto& node : cond_buffs_) {
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INIT_LIST_HEAD(&node);
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}
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if (IsHuman()) {
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#if 0
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if (IsHuman() && mt::Param::s().nature_recover_hp_switch) {
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a8::XTimerWp nature_recover_hp_timer;
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nature_recover_hp_idle_timer = room->xtimer.SetIntervalWpEx
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(
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@ -1160,7 +1159,6 @@ void Creature::Initialize()
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}
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},
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&xtimer_attacher);
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#endif
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}
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}
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@ -82,6 +82,7 @@ namespace mt
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s_.block_effect_range.push_back(a8::XValue(str).GetDouble());
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}
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}
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s_.nature_recover_hp_switch = a8::XValue(GetStringParam("nature_recover_hp_switch", "0"));
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s_.nature_recover_hp_idletime = a8::XValue(GetStringParam("nature_recover_hp_idletime", "3"));
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s_.nature_recover_hp_interval = a8::XValue(GetStringParam("nature_recover_hp_interval1", "1"));
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s_.nature_recover_hp_rate = a8::XValue(GetStringParam("nature_recover_hp_rate", "0.1")).GetDouble();
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@ -130,6 +130,7 @@ namespace mt
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int revive_count = 1;
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int pvp_revive_time = 10;
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int nature_recover_hp_switch = 0;
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int nature_recover_hp_idletime = 3;
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int nature_recover_hp_interval = 1;
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float nature_recover_hp_rate = 0.1f;
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