From b2c693268932b488d0e43782d57cf28c6311dbc0 Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Thu, 8 Sep 2022 20:50:49 +0800 Subject: [PATCH] remove GetBaseAtk() GetDefAtk() --- server/gameserver/car.cc | 10 ---------- server/gameserver/car.h | 2 -- server/gameserver/entity.cc | 10 ---------- server/gameserver/entity.h | 2 -- server/gameserver/hero.cc | 10 ---------- server/gameserver/hero.h | 2 -- server/gameserver/human.cc | 10 ---------- server/gameserver/human.h | 2 -- 8 files changed, 48 deletions(-) diff --git a/server/gameserver/car.cc b/server/gameserver/car.cc index 81f9f58a..32af1ab3 100644 --- a/server/gameserver/car.cc +++ b/server/gameserver/car.cc @@ -542,13 +542,3 @@ void Car::OnKillTarget(Creature* target) } } } - -float Car::GetBaseAtk() -{ - return hero_meta_->i->damage(); -} - -float Car::GetBaseDef() -{ - return hero_meta_->i->defence(); -} diff --git a/server/gameserver/car.h b/server/gameserver/car.h index 274d4e96..652eba7f 100644 --- a/server/gameserver/car.h +++ b/server/gameserver/car.h @@ -30,8 +30,6 @@ class Car : public Creature virtual void GetAabbBox(AabbCollider& aabb_box) override; virtual void GetHitAabbBox(AabbCollider& aabb_box) override; virtual std::string GetName() override; - virtual float GetBaseAtk() override; - virtual float GetBaseDef() override; bool IsDriver(Human* hum) { return driver_ == hum && driver_; } Human* GetPassengerBySeat(int seat); diff --git a/server/gameserver/entity.cc b/server/gameserver/entity.cc index 69f290fb..acaccea8 100644 --- a/server/gameserver/entity.cc +++ b/server/gameserver/entity.cc @@ -250,13 +250,3 @@ EntityWeakPtr& Entity::GetEntityWeakPtrRef() } return entity_weak_ptr_; } - -float Entity::GetBaseAtk() -{ - return 0; -} - -float Entity::GetBaseDef() -{ - return 0; -} diff --git a/server/gameserver/entity.h b/server/gameserver/entity.h index 9563d54a..c54e388b 100644 --- a/server/gameserver/entity.h +++ b/server/gameserver/entity.h @@ -80,8 +80,6 @@ class Entity EntityWeakPtr& GetEntityWeakPtrRef(); bool IsClientCached(Human* hum); bool CanClientCache(Human* hum); - virtual float GetBaseAtk(); - virtual float GetBaseDef(); protected: void AddClientCache(Human* hum); diff --git a/server/gameserver/hero.cc b/server/gameserver/hero.cc index 90970ee0..b62173a6 100644 --- a/server/gameserver/hero.cc +++ b/server/gameserver/hero.cc @@ -414,13 +414,3 @@ void Hero::DropItems(Obstacle* obstacle) } room->ScatterDrop(obstacle->GetPos(), drop_id); } - -float Hero::GetBaseAtk() -{ - return meta->i->damage(); -} - -float Hero::GetBaseDef() -{ - return meta->i->defence(); -} diff --git a/server/gameserver/hero.h b/server/gameserver/hero.h index e84a885a..03519b43 100644 --- a/server/gameserver/hero.h +++ b/server/gameserver/hero.h @@ -32,8 +32,6 @@ public: virtual void DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id) override; virtual std::string GetName() override; virtual void DropItems(Obstacle* obstacle) override; - virtual float GetBaseAtk() override; - virtual float GetBaseDef() override; virtual float GetSpeed() override; virtual float GetRadius() override; diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index 62f8c558..70948e63 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -4233,16 +4233,6 @@ void Human::DecOxygen(int val) oxygen_ = std::max(0, oxygen_); } -float Human::GetBaseAtk() -{ - return meta->i->damage(); -} - -float Human::GetBaseDef() -{ - return meta->i->defence(); -} - void Human::WinPveScore(int score) { stats.pve_score += score; diff --git a/server/gameserver/human.h b/server/gameserver/human.h index 31939d6e..305d6053 100644 --- a/server/gameserver/human.h +++ b/server/gameserver/human.h @@ -347,8 +347,6 @@ class Human : public Creature void SetOxygen(int oxygen) { oxygen_ = oxygen; }; void AddOxygen(int val); void DecOxygen(int val); - virtual float GetBaseAtk() override; - virtual float GetBaseDef() override; void WinPveScore(int score); protected: