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@ -1077,10 +1077,10 @@ void BattleDataContext::Init(Creature* c)
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if (weapon2_ability_) {
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if (weapon2_ability_) {
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weapon2_ability_->Init(c);
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weapon2_ability_->Init(c);
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}
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}
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#ifdef MYDEBUG
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#if 1
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{
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{
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if (c->IsAndroid()) {
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if (c->IsAndroid() && a8::RandEx(0, 1000) < 100) {
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skin_id_ = 1 + c->GetHeroMeta()->skinlist();
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skin_id_ = a8::RandEx(0, 3) + c->GetHeroMeta()->skinlist();
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}
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}
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}
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}
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#endif
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#endif
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