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@ -1464,7 +1464,7 @@ void Creature::Shot(glm::vec3& target_dir, bool& shot_ok, float fly_distance, in
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trace_target_uniid);
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} else if (power_idx < GetCurrWeapon()->meta->_power_charge.size()) {
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const mt::Equip* weapon_meta = mt::Equip::GetById
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(std::get<1>(GetCurrWeapon()->meta->_power_charge[power_idx]));
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(std::get<1>(GetCurrWeapon()->meta->_power_charge.at(power_idx)));
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if (weapon_meta) {
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const mt::Equip* bullet_meta = mt::Equip::GetById(weapon_meta->use_bullet());;
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