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@ -497,6 +497,9 @@ float BattleDataContext::CalcDmg(Creature* target, Bullet* bullet)
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float crit = IsCrit(bullet) ? GetCritRate(bullet) : 0;
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float dodge = IsDodge(bullet) ? GetDodgeRuduce(bullet) : 0;
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float finaly_dmg = normal_dmg * (1.0f + crit + dodge);
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#if 1
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finaly_dmg *= (1 + bullet->strengthen_wall);
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#endif
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#ifdef DEBUG
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if (owner_.Get()->IsPlayer()) {
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std::string data = a8::Format
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@ -798,7 +798,26 @@ void Bullet::OnKillTarget(Entity* target)
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void Bullet::OnStrengthen(Obstacle* ob)
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{
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if (ob->IsRoomObstacle()) {
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RoomObstacle* room_ob = ob->AsRoomObstacle();
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if (room_ob->skill_meta) {
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MetaData::Skill* skill_meta = room_ob->skill_meta;
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if (skill_meta && skill_meta->number_meta) {
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switch (skill_meta->GetMagicId()) {
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case MAGIC_WLFB:
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{
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strengthen_wall = skill_meta->number_meta->float_ratio2;
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}
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break;
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default:
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{
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}
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break;
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}
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}
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}
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}
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}
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void Bullet::ClearBuffList()
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@ -33,7 +33,7 @@ class Bullet : public MoveableEntity
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float fly_distance = 0.0f;
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MovementComponent* movement = nullptr;
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int trace_target_id = 0;
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int strengthen_wall = 0;
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float strengthen_wall = 0;
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int hand = 0;
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std::weak_ptr<a8::XTimerPtr> keep_shot_animi_timer_ptr;
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