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@ -38,6 +38,12 @@ template<> inline int RoomAgent::_Execute_Method_<METHOD_TYPE_RoomAgent_GetPlaye
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struct METHOD_TYPE_HeroAgent_Abort { };
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template<> inline void HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_Abort>(behaviac::string p0, behaviac::vector<int> p1)
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{
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this->HeroAgent::Abort(p0, p1);
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}
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struct METHOD_TYPE_HeroAgent_DecV { };
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template<> inline void HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_DecV>(int p0, int p1)
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{
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@ -633,7 +633,7 @@ namespace behaviac
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virtual bool load()
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{
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AgentMeta::SetTotalSignature(2105345328u);
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AgentMeta::SetTotalSignature(4140812120u);
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AgentMeta* meta = NULL;
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BEHAVIAC_UNUSED_VAR(meta);
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@ -731,7 +731,7 @@ namespace behaviac
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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// HeroAgent
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meta = BEHAVIAC_NEW AgentMeta(1880574360u);
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meta = BEHAVIAC_NEW AgentMeta(3895291759u);
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AgentMeta::GetAgentMetas()[2270112014u] = meta;
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meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
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meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
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@ -759,10 +759,11 @@ namespace behaviac
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meta->RegisterMemberProperty(3112816101u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val2", Set_HeroAgent_tmp_val2, Get_HeroAgent_tmp_val2));
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meta->RegisterMemberProperty(2693987492u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val3", Set_HeroAgent_tmp_val3, Get_HeroAgent_tmp_val3));
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meta->RegisterMemberProperty(4023609955u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val4", Set_HeroAgent_tmp_val4, Get_HeroAgent_tmp_val4));
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meta->RegisterMethod(1724035246u, BEHAVIAC_NEW CAgentMethodVoid_2<behaviac::string, behaviac::vector<int>>(FunctionPointer_HeroAgent_Abort));
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meta->RegisterMethod(3724946699u, BEHAVIAC_NEW CAgentMethodVoid_1<glm::vec3&>(FunctionPointer_HeroAgent_BattleMove) /* BattleMove */);
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meta->RegisterMethod(113953652u, BEHAVIAC_NEW CMethod_HeroAgent_CalcDistance());
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meta->RegisterMethod(896336728u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_CanShot));
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meta->RegisterMethod(1672911688u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_CanUseSkill));
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meta->RegisterMethod(1672911688u, BEHAVIAC_NEW CAgentMethod_1< bool, int >(FunctionPointer_HeroAgent_CanUseSkill));
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meta->RegisterMethod(513965041u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_ChaseToKill) /* ChaseToKill */);
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meta->RegisterMethod(2692459416u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_ChiMode) /* ChiMode */);
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meta->RegisterMethod(264945831u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_CloseBulletTraceMode));
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@ -798,6 +799,7 @@ namespace behaviac
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meta->RegisterMethod(4271568288u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetUseSkillTimes));
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meta->RegisterMethod(1736603085u, BEHAVIAC_NEW CAgentMethod_1< int, int >(FunctionPointer_HeroAgent_GetV));
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meta->RegisterMethod(3603629747u, BEHAVIAC_NEW CAgentMethod_1< bool, BuffEffectType_e >(FunctionPointer_HeroAgent_HasBuffEffect));
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meta->RegisterMethod(1837541310u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_HasUseableSkill));
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meta->RegisterMethod(383449432u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_HeroAgent_IncV));
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meta->RegisterMethod(750137748u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_InTargetShotRange));
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meta->RegisterMethod(3750923794u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_IsChiJiMode));
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@ -835,6 +837,16 @@ namespace behaviac
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meta->RegisterMethod(179831127u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_TargetInShotRange));
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meta->RegisterMethod(3214329694u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_TeammateHelpAttack) /* TeammateHelpAttack */);
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meta->RegisterMethod(2129264648u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_HeroAgent_UseSkill));
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meta->RegisterMethod(657339709u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseSkill30100) /* UseSkill30100 */);
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meta->RegisterMethod(899390163u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseSkill30200) /* UseSkill30200 */);
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meta->RegisterMethod(2368208310u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseSkill30300) /* UseSkill30300 */);
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meta->RegisterMethod(284214543u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseSkill30400) /* UseSkill30400 */);
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meta->RegisterMethod(2823594602u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseSkill30500) /* UseSkill30500 */);
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meta->RegisterMethod(3136884100u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseSkill30600) /* UseSkill30600 */);
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meta->RegisterMethod(38103777u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseSkill30700) /* UseSkill30700 */);
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meta->RegisterMethod(1512471223u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseSkill30800) /* UseSkill30800 */);
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meta->RegisterMethod(3801750994u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseSkill30900) /* UseSkill30900 */);
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meta->RegisterMethod(2733800424u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseSkill31000) /* UseSkill31000 */);
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meta->RegisterMethod(2521019022u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorAdd());
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meta->RegisterMethod(2306090221u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorClear());
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meta->RegisterMethod(3483755530u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorContains());
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@ -842,7 +854,7 @@ namespace behaviac
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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// AndroidAgent
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meta = BEHAVIAC_NEW AgentMeta(751093758u);
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meta = BEHAVIAC_NEW AgentMeta(3495772382u);
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AgentMeta::GetAgentMetas()[2475098143u] = meta;
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meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
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meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
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@ -870,10 +882,11 @@ namespace behaviac
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meta->RegisterMemberProperty(3112816101u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val2", Set_HeroAgent_tmp_val2, Get_HeroAgent_tmp_val2));
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meta->RegisterMemberProperty(2693987492u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val3", Set_HeroAgent_tmp_val3, Get_HeroAgent_tmp_val3));
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meta->RegisterMemberProperty(4023609955u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val4", Set_HeroAgent_tmp_val4, Get_HeroAgent_tmp_val4));
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meta->RegisterMethod(1724035246u, BEHAVIAC_NEW CAgentMethodVoid_2<behaviac::string, behaviac::vector<int>>(FunctionPointer_AndroidAgent_Abort));
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meta->RegisterMethod(3724946699u, BEHAVIAC_NEW CAgentMethodVoid_1<glm::vec3&>(FunctionPointer_AndroidAgent_BattleMove) /* BattleMove */);
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meta->RegisterMethod(113953652u, BEHAVIAC_NEW CMethod_HeroAgent_CalcDistance());
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meta->RegisterMethod(896336728u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_CanShot));
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meta->RegisterMethod(1672911688u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_CanUseSkill));
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meta->RegisterMethod(1672911688u, BEHAVIAC_NEW CAgentMethod_1< bool, int >(FunctionPointer_AndroidAgent_CanUseSkill));
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meta->RegisterMethod(513965041u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_ChaseToKill) /* ChaseToKill */);
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meta->RegisterMethod(2692459416u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_ChiMode) /* ChiMode */);
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meta->RegisterMethod(264945831u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_CloseBulletTraceMode));
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@ -910,6 +923,7 @@ namespace behaviac
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meta->RegisterMethod(4271568288u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetUseSkillTimes));
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meta->RegisterMethod(1736603085u, BEHAVIAC_NEW CAgentMethod_1< int, int >(FunctionPointer_AndroidAgent_GetV));
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meta->RegisterMethod(3603629747u, BEHAVIAC_NEW CAgentMethod_1< bool, BuffEffectType_e >(FunctionPointer_AndroidAgent_HasBuffEffect));
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meta->RegisterMethod(1837541310u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_HasUseableSkill));
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meta->RegisterMethod(383449432u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_AndroidAgent_IncV));
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meta->RegisterMethod(750137748u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_InTargetShotRange));
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meta->RegisterMethod(3750923794u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_IsChiJiMode));
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@ -947,6 +961,16 @@ namespace behaviac
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meta->RegisterMethod(179831127u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_TargetInShotRange));
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meta->RegisterMethod(3214329694u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_TeammateHelpAttack) /* TeammateHelpAttack */);
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meta->RegisterMethod(2129264648u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_AndroidAgent_UseSkill));
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meta->RegisterMethod(657339709u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseSkill30100) /* UseSkill30100 */);
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meta->RegisterMethod(899390163u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseSkill30200) /* UseSkill30200 */);
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meta->RegisterMethod(2368208310u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseSkill30300) /* UseSkill30300 */);
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meta->RegisterMethod(284214543u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseSkill30400) /* UseSkill30400 */);
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meta->RegisterMethod(2823594602u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseSkill30500) /* UseSkill30500 */);
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meta->RegisterMethod(3136884100u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseSkill30600) /* UseSkill30600 */);
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meta->RegisterMethod(38103777u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseSkill30700) /* UseSkill30700 */);
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meta->RegisterMethod(1512471223u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseSkill30800) /* UseSkill30800 */);
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meta->RegisterMethod(3801750994u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseSkill30900) /* UseSkill30900 */);
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meta->RegisterMethod(2733800424u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseSkill31000) /* UseSkill31000 */);
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meta->RegisterMethod(2521019022u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorAdd());
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meta->RegisterMethod(2306090221u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorClear());
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meta->RegisterMethod(3483755530u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorContains());
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@ -134,9 +134,10 @@ namespace behaviac
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inline void Set_HeroAgent_tmp_val4(Agent* self, float value) { ((HeroAgent*)self)->tmp_val4 = value; };
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inline const void* Get_HeroAgent_tmp_val4(Agent* self) { return &((HeroAgent*)self)->tmp_val4; };
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inline void FunctionPointer_HeroAgent_Abort(Agent* self, behaviac::string msg, behaviac::vector<int> args) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_Abort, void, behaviac::string, behaviac::vector<int> >(msg, args); }
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inline void FunctionPointer_HeroAgent_BattleMove(Agent* self, glm::vec3& loc_point0) { } /* BattleMove */
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inline bool FunctionPointer_HeroAgent_CanShot(Agent* self) { return ((HeroAgent*)self)->CanShot(); }
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inline bool FunctionPointer_HeroAgent_CanUseSkill(Agent* self) { return ((HeroAgent*)self)->CanUseSkill(); }
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inline bool FunctionPointer_HeroAgent_CanUseSkill(Agent* self, int skill_id) { return ((HeroAgent*)self)->CanUseSkill(skill_id); }
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inline void FunctionPointer_HeroAgent_ChaseToKill(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* ChaseToKill */
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inline void FunctionPointer_HeroAgent_ChiMode(Agent* self) { } /* ChiMode */
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inline void FunctionPointer_HeroAgent_CloseBulletTraceMode(Agent* self) { ((HeroAgent*)self)->CloseBulletTraceMode(); }
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@ -170,6 +171,7 @@ namespace behaviac
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inline int FunctionPointer_HeroAgent_GetUseSkillTimes(Agent* self) { return ((HeroAgent*)self)->GetUseSkillTimes(); }
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inline int FunctionPointer_HeroAgent_GetV(Agent* self, int id) { return ((HeroAgent*)self)->GetV(id); }
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inline bool FunctionPointer_HeroAgent_HasBuffEffect(Agent* self, BuffEffectType_e buff_effect) { return ((HeroAgent*)self)->HasBuffEffect(buff_effect); }
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inline bool FunctionPointer_HeroAgent_HasUseableSkill(Agent* self) { return ((HeroAgent*)self)->HasUseableSkill(); }
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inline void FunctionPointer_HeroAgent_IncV(Agent* self, int id, int val) { ((HeroAgent*)self)->IncV(id, val); }
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inline bool FunctionPointer_HeroAgent_InTargetShotRange(Agent* self) { return ((HeroAgent*)self)->InTargetShotRange(); }
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inline bool FunctionPointer_HeroAgent_IsChiJiMode(Agent* self) { return ((HeroAgent*)self)->IsChiJiMode(); }
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@ -203,9 +205,20 @@ namespace behaviac
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inline bool FunctionPointer_HeroAgent_TargetInShotRange(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TargetInShotRange, bool >(); }
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inline void FunctionPointer_HeroAgent_TeammateHelpAttack(Agent* self) { } /* TeammateHelpAttack */
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inline void FunctionPointer_HeroAgent_UseSkill(Agent* self, int skill_id) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_UseSkill, void, int >(skill_id); }
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inline void FunctionPointer_HeroAgent_UseSkill30100(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30100 */
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inline void FunctionPointer_HeroAgent_UseSkill30200(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30200 */
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inline void FunctionPointer_HeroAgent_UseSkill30300(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30300 */
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inline void FunctionPointer_HeroAgent_UseSkill30400(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30400 */
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inline void FunctionPointer_HeroAgent_UseSkill30500(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30500 */
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inline void FunctionPointer_HeroAgent_UseSkill30600(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30600 */
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inline void FunctionPointer_HeroAgent_UseSkill30700(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30700 */
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inline void FunctionPointer_HeroAgent_UseSkill30800(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30800 */
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inline void FunctionPointer_HeroAgent_UseSkill30900(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30900 */
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inline void FunctionPointer_HeroAgent_UseSkill31000(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill31000 */
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inline void FunctionPointer_AndroidAgent_Abort(Agent* self, behaviac::string msg, behaviac::vector<int> args) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_Abort, void, behaviac::string, behaviac::vector<int> >(msg, args); }
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inline void FunctionPointer_AndroidAgent_BattleMove(Agent* self, glm::vec3& loc_point0) { } /* BattleMove */
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inline bool FunctionPointer_AndroidAgent_CanShot(Agent* self) { return ((AndroidAgent*)self)->CanShot(); }
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inline bool FunctionPointer_AndroidAgent_CanUseSkill(Agent* self) { return ((AndroidAgent*)self)->CanUseSkill(); }
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inline bool FunctionPointer_AndroidAgent_CanUseSkill(Agent* self, int skill_id) { return ((AndroidAgent*)self)->CanUseSkill(skill_id); }
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inline void FunctionPointer_AndroidAgent_ChaseToKill(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* ChaseToKill */
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inline void FunctionPointer_AndroidAgent_ChiMode(Agent* self) { } /* ChiMode */
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inline void FunctionPointer_AndroidAgent_CloseBulletTraceMode(Agent* self) { ((AndroidAgent*)self)->CloseBulletTraceMode(); }
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@ -240,6 +253,7 @@ namespace behaviac
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inline int FunctionPointer_AndroidAgent_GetUseSkillTimes(Agent* self) { return ((AndroidAgent*)self)->GetUseSkillTimes(); }
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inline int FunctionPointer_AndroidAgent_GetV(Agent* self, int id) { return ((AndroidAgent*)self)->GetV(id); }
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inline bool FunctionPointer_AndroidAgent_HasBuffEffect(Agent* self, BuffEffectType_e buff_effect) { return ((AndroidAgent*)self)->HasBuffEffect(buff_effect); }
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inline bool FunctionPointer_AndroidAgent_HasUseableSkill(Agent* self) { return ((AndroidAgent*)self)->HasUseableSkill(); }
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inline void FunctionPointer_AndroidAgent_IncV(Agent* self, int id, int val) { ((AndroidAgent*)self)->IncV(id, val); }
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inline bool FunctionPointer_AndroidAgent_InTargetShotRange(Agent* self) { return ((AndroidAgent*)self)->InTargetShotRange(); }
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inline bool FunctionPointer_AndroidAgent_IsChiJiMode(Agent* self) { return ((AndroidAgent*)self)->IsChiJiMode(); }
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@ -273,6 +287,16 @@ namespace behaviac
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inline bool FunctionPointer_AndroidAgent_TargetInShotRange(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TargetInShotRange, bool >(); }
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inline void FunctionPointer_AndroidAgent_TeammateHelpAttack(Agent* self) { } /* TeammateHelpAttack */
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inline void FunctionPointer_AndroidAgent_UseSkill(Agent* self, int skill_id) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_UseSkill, void, int >(skill_id); }
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inline void FunctionPointer_AndroidAgent_UseSkill30100(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30100 */
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inline void FunctionPointer_AndroidAgent_UseSkill30200(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30200 */
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inline void FunctionPointer_AndroidAgent_UseSkill30300(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30300 */
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inline void FunctionPointer_AndroidAgent_UseSkill30400(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30400 */
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inline void FunctionPointer_AndroidAgent_UseSkill30500(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30500 */
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inline void FunctionPointer_AndroidAgent_UseSkill30600(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30600 */
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inline void FunctionPointer_AndroidAgent_UseSkill30700(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30700 */
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inline void FunctionPointer_AndroidAgent_UseSkill30800(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30800 */
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inline void FunctionPointer_AndroidAgent_UseSkill30900(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30900 */
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inline void FunctionPointer_AndroidAgent_UseSkill31000(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill31000 */
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inline int FunctionPointer_MasterAgent_GetHeroId(Agent* self) { return ((MasterAgent*)self)->GetHeroId(); }
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inline float FunctionPointer_MasterAgent_GetHP(Agent* self) { return ((MasterAgent*)self)->GetHP(); }
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inline int FunctionPointer_MasterAgent_GetLevel(Agent* self) { return ((MasterAgent*)self)->GetLevel(); }
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@ -150,9 +150,9 @@ bool HeroAgent::CanShot()
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return owner_->CanShot(true);
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}
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bool HeroAgent::CanUseSkill()
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bool HeroAgent::CanUseSkill(int skill_id)
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{
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return owner_->HasUseableSkill();
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return false;
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}
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void HeroAgent::UseSkill(int skill_id)
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||||
@ -779,5 +779,70 @@ float HeroAgent::GetTargetManhattanDistance()
|
||||
|
||||
std::string HeroAgent::GetSkillBtFile()
|
||||
{
|
||||
|
||||
switch (GetHeroId()) {
|
||||
case 30100:
|
||||
{
|
||||
return "30100_hill";
|
||||
}
|
||||
break;
|
||||
case 30200:
|
||||
{
|
||||
return "30200_yamada";
|
||||
}
|
||||
break;
|
||||
case 30300:
|
||||
{
|
||||
return "30300_aoi";
|
||||
}
|
||||
break;
|
||||
case 30400:
|
||||
{
|
||||
return "30400_astral";
|
||||
}
|
||||
break;
|
||||
case 30500:
|
||||
{
|
||||
return "30500_miffy";
|
||||
}
|
||||
break;
|
||||
case 30600:
|
||||
{
|
||||
return "30600_canoe";
|
||||
}
|
||||
break;
|
||||
case 30700:
|
||||
{
|
||||
return "30700_mariana";
|
||||
}
|
||||
break;
|
||||
case 30800:
|
||||
{
|
||||
return "30800_dragonscale";
|
||||
}
|
||||
break;
|
||||
case 30900:
|
||||
{
|
||||
return "30900_lazar";
|
||||
}
|
||||
break;
|
||||
case 31000:
|
||||
{
|
||||
return "31000_kurosawa";
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
abort();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HeroAgent::Abort(behaviac::string msg, behaviac::vector<int> args)
|
||||
{
|
||||
abort();
|
||||
}
|
||||
|
||||
bool HeroAgent::HasUseableSkill()
|
||||
{
|
||||
return owner_->HasUseableSkill();
|
||||
}
|
||||
|
@ -60,7 +60,7 @@ public:
|
||||
int GetHeroId();
|
||||
int GetLevel();
|
||||
bool CanShot();
|
||||
bool CanUseSkill();
|
||||
bool CanUseSkill(int skill_id);
|
||||
void UseSkill(int skill_id);
|
||||
void SendEmote(int emote);
|
||||
int GetBattleTimes();
|
||||
@ -90,6 +90,8 @@ public:
|
||||
int GetUseSkillTimes();
|
||||
float GetTargetManhattanDistance();
|
||||
std::string GetSkillBtFile();
|
||||
void Abort(behaviac::string msg, behaviac::vector<int> args);
|
||||
bool HasUseableSkill();
|
||||
|
||||
behaviac::EBTStatus RegisterEvents(behaviac::vector<BtEvent_e> events);
|
||||
behaviac::EBTStatus SearchEnemy(float range);
|
||||
|
Loading…
x
Reference in New Issue
Block a user