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@ -3391,38 +3391,42 @@ void Human::InternalBeKill(int killer_id, const std::string& killer_name, int we
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real_dead = false;
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downed = false;
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SetHP(0.0f);
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if (real_killer_id != GetUniId() && GetTeam() && GetTeam()->HasReviveCoin(this)) {
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real_dead = true;
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dead_frameno = room->GetFrameNo();
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GetTrigger()->Die(killer_id, weapon_id);
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if (real_dead) {
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real_dead = false;
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OnDie();
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KillMgr::Instance()->OnHumanDead(this, &info);
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room->frame_event.AddDead(GetWeakPtrRef(), 1000 * mt::Param::s().revive_time);
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dead_timer = room->xtimer.SetTimeoutWpEx
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(mt::Param::s().revive_time * SERVER_FRAME_RATE,
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[this] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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real_dead = true;
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SendGameOver();
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dead_frameno = room->GetFrameNo();
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GetTrigger()->Die(killer_id, weapon_id);
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OnDie();
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KillMgr::Instance()->OnHumanDead(this, &info);
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room->frame_event.AddDead(GetWeakPtrRef(), mt::Param::s().pvp_revive_time);
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a8::SetBitFlag(status, CS_Reviving);
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dead_timer = room->xtimer.SetTimeoutWpEx
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(mt::Param::s().pvp_revive_time * SERVER_FRAME_RATE,
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[this] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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if (!room->IsGameOver()) {
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if (dead) {
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a8::UnSetBitFlag(status, CS_Reviving);
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++stats->revive;
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dead = false;
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real_dead = false;
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downed = false;
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SetHP(GetMaxHP());
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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room->frame_event.AddRevive(GetWeakPtrRef());
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{
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int buff_uniid = TryAddBuff(this, kInvincibleBuffId);
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if (buff_uniid) {
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Buff* buff = GetBuffByUniId(buff_uniid);
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if (buff) {
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room->xtimer.ModifyTime(buff->remover_timer, 6 * SERVER_FRAME_RATE);
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}
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}
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}
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}
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},
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&xtimer_attacher);
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} else {
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OnDie();
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KillMgr::Instance()->OnHumanDead(this, &info);
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room->frame_event.AddDead(GetWeakPtrRef(), 0);
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}
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} else {
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real_dead = true;
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dead_frameno = room->GetFrameNo();
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GetTrigger()->Die(killer_id, weapon_id);
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OnDie();
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KillMgr::Instance()->OnHumanDead(this, &info);
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room->frame_event.AddDead(GetWeakPtrRef(), 0);
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}
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}
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}
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},
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&xtimer_attacher);
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++revive_count;
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} else {
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if (room->GetGasData().old_area_meta &&
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room->GetGasData().old_area_meta->CanRevive() &&
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@ -1271,7 +1271,9 @@ void Player::_CMGameOver(f8::MsgHdr& hdr, const cs::CMGameOver& msg)
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void Player::_CMWatchWar(f8::MsgHdr& hdr, const cs::CMWatchWar& msg)
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{
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AsyncRequestWatchWar(true);
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if (!room->IsMobaModeRoom()) {
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AsyncRequestWatchWar(true);
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}
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}
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void Player::_CMLeave(f8::MsgHdr& hdr, const cs::CMLeave& msg)
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