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@ -586,9 +586,7 @@ void Human::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data
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p->set_health(GetHP());
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p->set_level(GetBattleContext()->GetLevel());
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#if 0
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p->set_Hero_level(GetBattleContext()->GetHeroLevel());
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#endif
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p->set_max_health(GetMaxHP());
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p->set_dead(dead);
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p->set_downed(downed);
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