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@ -493,7 +493,6 @@ void Human::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data
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p->set_user_data(user_data);
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}
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p->set_vip(vip);
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p->set_sdmg(sdmg);
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p->set_kill_count(stats.kills);
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if (emoji1 != 0) {
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p->set_emoji1(emoji1);
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@ -175,7 +175,6 @@ class Human : public Creature
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int energy_shield = 0;
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int max_energy_shield = 0;
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int vip = 0;
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int sdmg = 0;
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long long join_frameno = 0;
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long long enable_frameno = 0;
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int emoji1 = 0;
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@ -229,10 +229,6 @@ message MFPlayerFull
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optional bool dead = 7; //是否已死亡
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optional bool downed = 8; //是否跌倒
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optional bool disconnected = 9; //是否断网
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optional int32 anim_type = 10; //
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optional int32 anim_seq = 11; //
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//optional int32 action_type = 12; //0: none 1:reload 2:useitem 3:relive 4: rescue
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//optional int32 action_duration = 22; //持续时间毫秒
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repeated MFSkin skin = 13; //皮肤id
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optional int32 backpack = 14; //背包
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optional int32 helmet = 16; //头盔
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@ -240,7 +236,6 @@ message MFPlayerFull
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optional MFWeapon weapon = 18; //武器
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optional int32 energy_shield = 19; //能量护盾
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optional int32 vip = 20; //vip
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optional int32 sdmg = 21;
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optional int32 max_energy_shield = 22; //最大能量护盾
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repeated MFBodyState states = 23; //角色状态
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optional int32 kill_count = 24; //击杀数
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@ -575,8 +570,6 @@ message MFShot
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{
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optional int32 player_id = 1; //玩家id
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optional MFWeapon weapon = 2; //武器id
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optional bool offhand = 3; //没用的
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optional int32 bullskin = 4; //没用到
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optional int32 hole = 5 [default = 0]; //炮孔(从0开始)
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}
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