This commit is contained in:
aozhiwei 2022-09-09 10:38:04 +08:00
parent 1624ee9293
commit baa976d52c
3 changed files with 0 additions and 9 deletions

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@ -493,7 +493,6 @@ void Human::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data
p->set_user_data(user_data); p->set_user_data(user_data);
} }
p->set_vip(vip); p->set_vip(vip);
p->set_sdmg(sdmg);
p->set_kill_count(stats.kills); p->set_kill_count(stats.kills);
if (emoji1 != 0) { if (emoji1 != 0) {
p->set_emoji1(emoji1); p->set_emoji1(emoji1);

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@ -175,7 +175,6 @@ class Human : public Creature
int energy_shield = 0; int energy_shield = 0;
int max_energy_shield = 0; int max_energy_shield = 0;
int vip = 0; int vip = 0;
int sdmg = 0;
long long join_frameno = 0; long long join_frameno = 0;
long long enable_frameno = 0; long long enable_frameno = 0;
int emoji1 = 0; int emoji1 = 0;

View File

@ -229,10 +229,6 @@ message MFPlayerFull
optional bool dead = 7; // optional bool dead = 7; //
optional bool downed = 8; // optional bool downed = 8; //
optional bool disconnected = 9; // optional bool disconnected = 9; //
optional int32 anim_type = 10; //
optional int32 anim_seq = 11; //
//optional int32 action_type = 12; //0: none 1:reload 2:useitem 3:relive 4: rescue
//optional int32 action_duration = 22; //
repeated MFSkin skin = 13; //id repeated MFSkin skin = 13; //id
optional int32 backpack = 14; // optional int32 backpack = 14; //
optional int32 helmet = 16; // optional int32 helmet = 16; //
@ -240,7 +236,6 @@ message MFPlayerFull
optional MFWeapon weapon = 18; // optional MFWeapon weapon = 18; //
optional int32 energy_shield = 19; // optional int32 energy_shield = 19; //
optional int32 vip = 20; //vip optional int32 vip = 20; //vip
optional int32 sdmg = 21;
optional int32 max_energy_shield = 22; // optional int32 max_energy_shield = 22; //
repeated MFBodyState states = 23; // repeated MFBodyState states = 23; //
optional int32 kill_count = 24; // optional int32 kill_count = 24; //
@ -575,8 +570,6 @@ message MFShot
{ {
optional int32 player_id = 1; //id optional int32 player_id = 1; //id
optional MFWeapon weapon = 2; //id optional MFWeapon weapon = 2; //id
optional bool offhand = 3; //
optional int32 bullskin = 4; //
optional int32 hole = 5 [default = 0]; //(0) optional int32 hole = 5 [default = 0]; //(0)
} }