1
This commit is contained in:
parent
454aab53e8
commit
babea4e97d
@ -326,7 +326,8 @@ void Buff::ProcSputteringFunc(Bullet* bullet)
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
nullptr);
|
||||
nullptr,
|
||||
bullet->shot_uniid);
|
||||
auto p = std::make_shared<VirtualBullet>();
|
||||
p->bullet_uniid = bullet_uniid;
|
||||
p->weapon_uniid = bullet->weapon_uniid;
|
||||
@ -340,6 +341,7 @@ void Buff::ProcSputteringFunc(Bullet* bullet)
|
||||
p->dir = bullet_dir;
|
||||
p->born_pos = bullet_born_pos;
|
||||
p->born_dir = bullet_dir;
|
||||
p->shot_uniid = bullet->shot_uniid;
|
||||
p->Init();
|
||||
owner->room->AddTask(bullet_uniid, std::make_shared<a8::CommonCbProcEx>
|
||||
(
|
||||
|
@ -13,6 +13,7 @@ class Ability;
|
||||
class Bullet : public MoveableEntity, public IBullet
|
||||
{
|
||||
public:
|
||||
int shot_uniid = 0;
|
||||
long long weapon_uniid = 0;
|
||||
int gun_lv = 0;
|
||||
int spec_gun_buff_id = 0;
|
||||
|
@ -91,7 +91,8 @@ void FrameEvent::AddBullet(int bullet_uniid,
|
||||
float fly_distance,
|
||||
int trace_target_id,
|
||||
int hand,
|
||||
std::shared_ptr<std::set<int>> reporter_list)
|
||||
std::shared_ptr<std::set<int>> reporter_list,
|
||||
int shot_uniid)
|
||||
{
|
||||
{
|
||||
auto& tuple = a8::FastAppend(room->frame_event_data->bullets_);
|
||||
@ -115,6 +116,7 @@ void FrameEvent::AddBullet(int bullet_uniid,
|
||||
p.add_reporter_list(reporter);
|
||||
}
|
||||
}
|
||||
p.set_shot_uniid(shot_uniid);
|
||||
}
|
||||
{
|
||||
int bullet_idx = room->frame_event_data->bullets_.size() - 1;
|
||||
|
@ -26,7 +26,8 @@ public:
|
||||
float fly_distance,
|
||||
int trace_target_id,
|
||||
int hand,
|
||||
std::shared_ptr<std::set<int>> reporter_list);
|
||||
std::shared_ptr<std::set<int>> reporter_list,
|
||||
int shot_uniid);
|
||||
void RemoveBullet(glm::vec3 pos, int bullet_uniid);
|
||||
void AddExplosion(Bullet* bullet, int item_id, Position bomb_pos);
|
||||
void AddPlaySkill(CreatureWeakPtr& sender, int skill_id);
|
||||
|
@ -2278,7 +2278,8 @@ int Creature::Throw(int slot, const glm::vec3& bomb_pos, const glm::vec3& bomb_d
|
||||
fly_distance,
|
||||
0,
|
||||
1,
|
||||
nullptr);
|
||||
nullptr,
|
||||
0);
|
||||
if (IsAndroid()) {
|
||||
AsHuman()->throw_bomb = std::make_shared<cs::MFThrow>();
|
||||
AsHuman()->throw_bomb->set_weapon_id(weapon.weapon_id);
|
||||
|
@ -703,7 +703,8 @@ int Room::CreateBullet(Creature* sender,
|
||||
a8::XTimerWp keep_shot_animi_timer_ptr,
|
||||
float shot_animi_time,
|
||||
int weapon_buff_id,
|
||||
std::shared_ptr<std::set<int>> reporter_list)
|
||||
std::shared_ptr<std::set<int>> reporter_list,
|
||||
int shot_uniid)
|
||||
{
|
||||
int bullet_uniid = 0;
|
||||
if (grid_service->CanAdd(pos.x, pos.z)) {
|
||||
@ -728,6 +729,7 @@ int Room::CreateBullet(Creature* sender,
|
||||
bullet->shot_animi_time = shot_animi_time;
|
||||
bullet->spec_gun_buff_id = weapon_buff_id;
|
||||
bullet->reporter_list = reporter_list;
|
||||
bullet->shot_uniid = shot_uniid;
|
||||
bullet->Initialize();
|
||||
#ifdef MYDEBUG1
|
||||
a8::XPrintf("xxxxxxx born_pos:%f,%f,%f curr_pos:%f,%f,%f\n",
|
||||
|
@ -177,7 +177,8 @@ public:
|
||||
a8::XTimerWp keep_shot_animi_timer_ptr,
|
||||
float shot_animi_time,
|
||||
int weapon_buff_id,
|
||||
std::shared_ptr<std::set<int>> reporter_list);
|
||||
std::shared_ptr<std::set<int>> reporter_list,
|
||||
int shot_uniid);
|
||||
Car* CreateCar(Human* driver,
|
||||
int car_uniid,
|
||||
const mt::Equip* meta,
|
||||
@ -278,6 +279,7 @@ public:
|
||||
Team* GetMobaTeamA() { return moba_team_a_; }
|
||||
Team* GetMobaTeamB() { return moba_team_b_; }
|
||||
RoomAgent* GetRoomAgent() { return room_agent_; }
|
||||
int GenShotUniid() { return ++current_shot_uniid_; }
|
||||
|
||||
private:
|
||||
void ShuaAndroid();
|
||||
@ -384,6 +386,7 @@ private:
|
||||
|
||||
int current_teamid_ = 0;
|
||||
int current_uniid_ = FIXED_OBJECT_MAXID;
|
||||
int current_shot_uniid_ = 0;
|
||||
|
||||
std::set<int> refreshed_robot_set_;
|
||||
std::map<int, std::shared_ptr<Team>> team_hash_;
|
||||
|
@ -53,6 +53,7 @@ struct BulletInfo
|
||||
int bullet_idx = 0;
|
||||
int bullet_num = 0;
|
||||
std::shared_ptr<std::set<int>> reporter_list;
|
||||
int shot_uniid = 0;
|
||||
a8::XTimerWp keep_shot_animi_timer_ptr;
|
||||
};
|
||||
|
||||
@ -247,7 +248,8 @@ static void InternalCreateBullet(BulletInfo& bullet_info)
|
||||
bullet_info.keep_shot_animi_timer_ptr,
|
||||
bullet_info.shot_animi_time,
|
||||
bullet_info.weapon_buff_id,
|
||||
bullet_info.reporter_list);
|
||||
bullet_info.reporter_list,
|
||||
bullet_info.shot_uniid);
|
||||
#ifdef MYDEBUG1
|
||||
if (bullet_info.c.Get()->IsPlayer()) {
|
||||
bullet_info.c.Get()->SendDebugMsg(a8::Format("CreateBullet id:%d",
|
||||
@ -288,7 +290,8 @@ static void InternalCreateBullet(BulletInfo& bullet_info)
|
||||
bullet_info.fly_distance,
|
||||
bullet_info.trace_target_uniid,
|
||||
bullet_info.hand,
|
||||
bullet_info.reporter_list);
|
||||
bullet_info.reporter_list,
|
||||
bullet_info.shot_uniid);
|
||||
if (bullet_uniid && (bullet_info.trace_target_uniid || bullet_info.reporter_list)) {
|
||||
c->room->AddReportBullet(
|
||||
bullet_uniid
|
||||
@ -586,6 +589,7 @@ void InternalShot(Creature* c,
|
||||
if (bullet_info.skill_meta && bullet_info.skill_meta->_number_meta) {
|
||||
c->GetTrigger()->SkillBulletPreCreate(bullet_info.delay_time, bullet_info.skill_meta);
|
||||
}
|
||||
bullet_info.shot_uniid = c->room->GenShotUniid();
|
||||
InternalCreateBullet(bullet_info);
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ class Obstacle;
|
||||
class VirtualBullet : public IBullet
|
||||
{
|
||||
public:
|
||||
int shot_uniid = 0;
|
||||
int bullet_uniid = 0;
|
||||
long long weapon_uniid = 0;
|
||||
const mt::Skill* skill_meta = nullptr;
|
||||
|
@ -769,6 +769,7 @@ message MFBullet
|
||||
optional int32 trace_target_uniid = 13 [default = 0]; //不为空和0的时候表示要追踪的目标对象uniid
|
||||
optional float track_change_time = 14 [default = 0]; //变轨时间间隔(毫秒)
|
||||
optional int32 is_through = 15 [default = 0]; //是否穿墙
|
||||
optional int32 shot_uniid = 17; //射击唯一id(本局唯一不重复)
|
||||
|
||||
//客户端上报型子弹一下字段才有意义(reporter_list.size() > 0)
|
||||
repeated int32 reporter_list = 20; //上报者列表
|
||||
@ -779,6 +780,7 @@ message MFShot
|
||||
{
|
||||
optional int32 player_id = 1; //玩家id
|
||||
optional MFWeapon weapon = 2; //武器id
|
||||
optional int32 shot_uniid = 3; //射击唯一id(本局唯一不重复)
|
||||
optional int32 hole = 5 [default = 0]; //炮孔(从0开始)
|
||||
optional int32 aiming = 6 [default = 0]; //是否瞄准中
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user