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@ -131,6 +131,7 @@ void HandlerMgr::RegisterNetMsgHandlers()
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMStowShield);
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMTeamMarkTargetPos);
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMSetRevivePosition);
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMGetSettlementTeamList);
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}
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void HandlerMgr::ProcGMMsg(unsigned long saddr, int sockhandle,
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@ -1765,3 +1765,8 @@ void Player::_CMSetRevivePosition(f8::MsgHdr& hdr, const cs::CMSetRevivePosition
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{
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}
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void Player::_CMGetSettlementTeamList(f8::MsgHdr& hdr, const cs::CMGetSettlementTeamList& msg)
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{
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}
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@ -25,6 +25,7 @@ namespace cs
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class MFGasData;
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class MFPair;
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class MFSettlement;
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class CMGetSettlementTeamList;
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}
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class Room;
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@ -137,6 +138,7 @@ class Player : public Human
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void _CMStowShield(f8::MsgHdr& hdr, const cs::CMStowShield& msg);
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void _CMTeamMarkTargetPos(f8::MsgHdr& hdr, const cs::CMTeamMarkTargetPos& msg);
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void _CMSetRevivePosition(f8::MsgHdr& hdr, const cs::CMSetRevivePosition& msg);
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void _CMGetSettlementTeamList(f8::MsgHdr& hdr, const cs::CMGetSettlementTeamList& msg);
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virtual void SetAttackDir(const glm::vec3& attack_dir) override;
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void AsyncRequestWatchWar(bool send_rsp_msg);
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@ -29,6 +29,7 @@ enum CMMessageId_e
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_CMTeamMarkTargetPos = 233;
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_CMRequestThrowDmg = 236;
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_CMSetRevivePosition = 237;
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_CMGetSettlementTeamList = 238;
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}
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enum SMMessageId_e
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@ -41,6 +42,7 @@ enum SMMessageId_e
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_SMWatchWar = 208;
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_SMLeave = 209;
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_SMMatchCancel = 218;
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_SMGetSettlementTeamList = 238;
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_SMJoinedNotify = 103;
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_SMMapInfo = 1002;
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@ -311,6 +311,23 @@ message MFTeamMarkPos
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optional MFVec3 pos = 2; //位置
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}
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//结算队伍信息
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message MFSettlementTeam2
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{
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optional int32 team_id = 1; //队伍Id
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optional int32 team_rank = 2; //队伍排名
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repeated MFSettlementMember members = 3; //成员列表
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}
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//结算队伍成员信息
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message MFSettlementMember2
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{
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optional int32 obj_uniid = 1; //唯一id
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optional string account_id = 2; //账号id
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optional string name = 3; //昵称
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optional int32 hero_id = 4 [default = 0]; //英雄id
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}
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//玩家信息-全量
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message MFPlayerFull
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{
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@ -1591,11 +1608,16 @@ message CMSetRevivePosition
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optional MFVec3 pos = 1; //子弹当前位置
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}
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//获取队伍列表
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message CMGetTeamList
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//获取结算队伍列表
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message CMGetSettlementTeamList
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{
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}
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message SMGetSettlementTeamList
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{
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repeated MFSettlementTeam2 team_list = 1; //队伍列表
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}
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//endcmmsg
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//观战error_code == 0 时关闭结算界面,回到战斗界面
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